Zynga has beenfrom its leadership team over the last year or so, but the latest departure is a little more complicated.
The online gaming company confirmed on Tuesday that Dan Porter, general manager of Zynga's New York office as well as the former CEO of OMGPOP, is leaving.
Porter will be replaced by Sean Uberoi Kelly, vice president of mobile at Zynga, who has been overseeing the development and execution of mobile products across Zynga’s games portfolio.
Here is the official statement from Zynga's chief operations officer, David Ko:
Developing and launching games is a team effort, and we’re proud of the great work the Zynga New York team has done with Draw Something 2. Our follow up to the original hit is even more social and engaging, and we’re excited to get it into the hands of our players globally. We thank Dan Porter for his efforts in making the Draw Something franchise a success and wish him well in his future endeavors. We’re proud to see talent like Sean Kelly take a bigger leadership role as the Head of our New York studio and lead the team to the global launch of Draw Something 2.
Porter's departure followsof Zynga's former chief information officer, Debra Chrapaty, who is moving over to the chief executive gig at enterprise cloud storage business Nirvanix.
While there have been many other execs walking out the door since Zynga's stormy IPO at the end of 2011, the OMGPOP unit has been for the online gaming company.
Zynga acquired OMGPOP a little more than a year ago, but it didn't take terribly long for the San Francisco-headquarted company to admit it would be writing off nearly half the reported $200 million it paid for the acquisition.
Additionally, Porter made some comments earlier in March about copying ideas for games, and those remarks didn't sit well with a lot of people.
Porter penned an apology and clarification on Zynga's blog, defending what he said he meant about inspiration for new games:
The bigger point that I made, one that was overshadowed, goes to the true genius of Zynga. After making games for years, it was joining Zynga that made me understand the art, science and special sauce running games as a service. When someone on the ZNY team came back from spending two weeks with Bill Allred and the WWF team and schooled us on all best practices of keeping a game popular for four years, I really started to get it. It’s been a huge learning experience.