You may have never pondered the philosophical difference between augmented reality and augmented virtuality, but it's old hat for artists like Annica Cuppetelli and Cristobal Mendoza.
Their latest project (Field) in a series known as Nervous Structure is an interactive installation consisting of a physical structure and a video projection coded and simulated using OpenFrameworks and Chipmunk Physics.
The work calls into question the idea of interface between two entities, as there are several for consideration, note the artists. Those include between the viewer and the piece (a human/computer interface); between the real and the virtual (the physical structure and its relationship with the projected structure); and between the foreground and the background (as the projection interferes with its shadow).
Viewers can interact with the piece by moving in the field of vision of a camera, which is connected to the computer. The motion is sensed by the software, which in turn influences the projected lines. The result is an ambiguity designed to be solved, Mendoza recently told Fast Company:
At first, Mendoza said, the physical arrangement of the installation is unclear. (Is it a series of lights? Is there a projector?) Then, it is the nature of the movement that matters. (Is the structure moving, or is it the light?) Finally, it is the nature of the interaction. (My movements are reflected in the projection.) "Some ambiguities are so only because we have not studied them enough," he said. Their hope is that viewers will be intrigued enough to investigate further.
If you're intrigued to investigate further, you can view the the following videos: