When Kinect was first announced, we immediately began dreaming of the different ways we could use it to create engaging experiences that leveraged physical interaction for our clients. Unfortunately, in the earliest days, we would have been tied to Xbox's proprietary XDK and only able to publish to the Xbox itself. With this breakthrough, we're arming any Flash, Silverlight or Unity developer around the world with an intuitive way to implement physical interaction models into their work. Be it a large-scale installation or a desktop application, marketers, agencies and developers can save a great deal of time, energy and money — opening up the potential of Kinect beyond Xbox to any platform supporting socket connections increases the creative possibilities exponentially.The agency also created a video to give a step-by-step tutorial for how developers can use Kinect to drive impressive new interactive experiences or even Flash-based games. BLITZ Lab Blog.