Investigating L.A. Noire's tech

Summary:If computer animation keeps getting better, we'll be hard-pressed to tell the difference between fantasy and real life.

If computer animation keeps on getting better, we'll be hard-pressed to tell the difference between fantasy and real life.

Games aren't really enterprise. But when I saw this video feature from our sister site Gamespot on how L.A. Noire (being developed by an Aussie games developer called Team Bondi and published by Rockstar Games) was made, I thought it was interesting and thought ZDNet readers might like it too.

I love the fact that Aussies are out there at the bleeding edge of these industries. And if, as Tony Abbott said yesterday, the National Broadband Network is about video and games then it can only make that more possible.

It also makes me wonder how long it'll take for such affects to be used for the enterprise: for marketing or even for simulations of real-world situations.

Topics: IT Employment, Hardware, Servers

About

Armed with a degree in Computer Science and a Masters in Journalism, Josh keeps a close eye on the telecommunications industry, the National Broadband Network, and all the goings on in government IT.

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