Just in time for the PlayStation Vita's launch in Japan this weekend, Sony has revealed in-depth details about the console by releasing the console's digital user manual.
The console won't be reaching the U.S. and European markets until February 22nd. But the digital user manual is available in English, giving customers plenty of reading up before they pre-order.
Sony announced on Thursday that the PlayStation Vita has already sold out on pre-orders in Japan. With big queues at the 'testing booths' they posted in Tokyo last weekend, interest in the Vita in Japan is high.
The manual reveals details on user accounts, trophies, charge time and backwards compatibility.
Some of the key details are:
- As they stated on Thursday, the console will be one account per console. Memory cards will be linked to PlayStation Network accounts, but you can only use memory cards in Vita systems to which the account is attached.
- Vita owners would have to delete all of their data and reset factory settings in order to sign in with a different account.
- Trophies for games can only be earned on the system the game was started on. If you play the game on another Vita you will not be able to earn Trophies.
- Backups can be made to a PlayStation 3 or computer if the data is on a memory card. But data saved to a Vita game card cannot be backed up.
- Save data can be copied over from the PlayStation Portable (PSP), provided that it goes through a PS3 or computer first.
- Screenshots can be taken by pressing the power button and the power button simultaneously.
- 1080p HD playback is not yet supported, so videos downloaded will only be standard definition.
- Charge times will be around 2 hours 40 minutes, and battery life will be approximately 3--5 hours for gaming.
- The system will support 18 languages, with predictive entry and a customisable dictionary.
Many more details are also available, and eager fans will be picking apart the manual for information.
There have been a few concerns about the anticipated console in the West.
Michael Patcher, an industry and gaming analyst, thinks that the biggest issue for the Vita may be its launch cost. In a competitive handheld market, the Vita is launching at a comparatively expensive price.
The limitation of one account per console is also a potential turn-off for potential customers.
If these concerns will be reflected in sales remains to be seen, the consumer market in Japan is dramatically different to the West, and some of these concerns might not register with Japanese buyers.
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