Jobs: Catch the App Store if you can
Summary: Apple CEO Steve Jobs had a simple message for all the App Store rivals trying to emulate the iPhone maker's model: Good luck catching us.Apple marked the first birthday of its App Store and noted the following about what is becoming a business model moat in the wireless business:1.
Apple CEO Steve Jobs had a simple message for all the App Store rivals trying to emulate the iPhone maker's model: Good luck catching us.
Apple marked the first birthday of its App Store and noted the following about what is becoming a business model moat in the wireless business:
- 1.5 billion apps downloaded;
- 65,000 apps;
- An army of 100,000 iPhone developers.
You can quibble with Apple's timing---technically the App Store tuned 1 on July 11---but that's one helluva moat. In a statement, Jobs indirectly noted a laundry list of rivals---Research in Motion, Nokia, Android, Microsoft and Palm primarily---all trying to replicate the App Store. Jobs said:
"With 1.5 billion apps downloaded, it is going to be very hard for others to catch up."
The App Store is one of the primary reasons that the iPhone has been a hit. Piper Jaffray analyst Gene Munster on Tuesday said that Apple is likely to deliver better-than-expected iPhone sales for its June quarter. Munster writes:
We believe upside to Mac and iPhone units could help Apple beat Street estimates for the Jun-09 quarter. Our survey of 256 iPhone buyers, along with indications from AT&T leave us confident in our iPhone est of 5 million in the June quarter vs. the Street at about 4 million.
The big picture here is that the App Store has rewritten the rules in the wireless business and Jobs knows it. Apple has first mover advantage and isn't likely to ease up. As Bernstein analyst Craig Moffett noted Apple has been very disruptive to the wireless industry and the fun is just beginning.
The industry tug of war will revolve around devices and carriers as dumb pipes. Indeed, consumers are increasingly thinking of their smartphone as application delivery devices more than handheld for email and phone calls. The vendors that make apps easy will win. Wireless carriers see the shifts coming and some such as Verizon Wireless are already playing around with an application marketplace, according to GigaOm.
Simply put, carriers have no desire to be a dumb pipe to deliver access. Apple's march could easily relegate carriers to dumb pipe status. It's an interesting development that will take years to play out.
For now, Jobs has thrown down the gauntlet to its competition. Catch the App Store---if you can.
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Talkback
Why should the wireless carriers
1. my electricity utility
2. my water utility
3. my gas utility
4. my ISP
5. my sewer/wastewater company ?
I don't want the wireless carriers to be any different. I want to be able to switch from one to another with almost zero switching costs.
I am not sure what you mean?
But if you mean in terms of not requiring contracts, I have seen some ISP's requiring service contracts to get a certain rate or promotion. But you almost always have an option to tell the cell companies that you don't want a contract, but you will likely be required to buy a phone outright.
I guess you really need to define "Switching" costs.
Meaning.....
Verizon wants to fight to keep its draconian ways by not playing nice with other App stores. They want to create their own "App Store" and platform, and probably make it hard for consumers to get access to a Rims App World, or a Windows Mobile Store. That's not only providing the utility service, but its also requiring me to buy only Verizon's Internet service and Verizon TVs in my home.
The playing field has changed thanks to Apple and the iPhone and someone needs to remind Verizon this. Its all about the Apps now, and making it a seamless process to consumers.
Well, no !
Around here, the electric is a co-op. Waste services are private
companies.
As for phone, you get to choose Ameritech or... whatever.
So the above poster makes a valid point. Why shouldn't phone
carriers be anonymous, faceless entities with no power over the
consumer?
Maybe because THEY don't like the idea of being powerless... the more
services they provide the harder it will be for you to switch carriers.
Call me ignorant
.65 apps per dev
the number of truly active developers.[/i]
That's what I'm thinking. There are several devs out there with multiple
apps. so that means many more with none if there are 100,000 devs but
only 65,000 apps. It's gotta be devs that registered then either never
followed through with an app, or just haven't released it yet.
Hard to calculate
working on it. Some would be writing for jail broken phones.
And some would be students. I understand that even Stanford now has a
class on writing apps for the iPhone/touch.
I can also see short term apps, like the 08 Election apps that would
properly be pulled at this time. And apps that are moving towards
market, but have requirements outside of Apple's. FDA approval is one
really big area that would delay apps.
rejected apps
rejected by Apple for various reason.
other reasons to register as App Developer
Simulator application, to test my Web pages in the iPhone environment.
So not all registered developers are actually *developing* anything.
re: hard to calculate
iPhone apps would be a huge delaying factor.
RE: Jobs: Catch the App Store if you can
I think the rest of the industry will be fine.
Hehehe
ever tried some of the games for the iPhone?
Obviously not. Developers have created some
excellent games for the iPhone that are
helladdicting.
Every person that makes comments like yours
just advertises their ignorance to those who
have seen what a wide variety of apps are
available for the iPhone. It's the number 1
cellphone for a reason. Go ahead say it: I dare
you to say it's just Apple fanbois buying the
iPhone. :) You KNOW what comes next right?
you're quite wrong
Um, wha?
But no, I am not a jeolous Blackberry user. I am a jeolous Pre user (although <i>my</i> phone actually gets reception!) with an iPod I never use (doesn't work with Rhapsody) who nevertheless recognizes that buttons are good for games.
Project Natal
No Buttons.
Buttons may someday become a thing of the past. Welcome to the 21st century.
Project Natal
And when is it coming to my iPod, exactly?
But seriously, the iPhone has lots of great games. It has them because it is a very popular platform and thus there are boatloads of money to be made, not because it is a <i>good</i> platform for games. Touch screens are great! My old Treo had a Touch screen and I missed it terribly when I went to a Nokia E71. My Pre has a touch screen and I love it! And yes, I wish there were more games. But it isn't going to be as good a gaming platform as a PSP or DS, because even the buttons it has aren't designed for games.
To argue that buttons wouldn't make the iPhone a better <i>gaming</i> platform is totally naive.
really?
games (no buttons)"
Tell that to EA, Gameloft, and the other game
publishers who are seeing million dollar sales on
the iPhone platform. Tell that to customers
buying games for the iPhone. Really, if you are
not well versed on a topic, its best to stay
quiet less you risk being exposed as ignorant.
Crappy platform for Games?
I guess it depends on the type of games you play. I've become
addicted to Tower Defense style games, which are fantastic on a touch
screen. 'Button mash' fighting style games are definitely better on a
gaming device with dedicated buttons, but most puzzle/racing/card
type games are easily played w/o hardware buttons.
While I'm not a serious gamer, I do have a DS with about 15 games
and a CFW PSP with several hundred games (thanks, sister-in-china),
neither of which I've played for more than an hour combined in the
past 6 months. Compare that to my iPhone, which I get about 1.5
hours of gaming in a day (commute, lunch break, elevator, etc).
Perception has something to do with it as well - whip out an iPhone at
work = he's probably doing something productive. Whip out a DS/PSP
at work = he's definitely not doing anything productive.
LOL
My wife hates that i'm on it so much.
"Perception has something to do with it as well - whip
out an iPhone at work = he's probably doing something
productive.
Whip out a DS/PSP at work = he's definitely not doing
anything productive."
LOL agreed!
New areas are developing
focus on various areas. Medicine is one very hot area for developers
and you'll find articles on this move.
I have several medical apps on my iPhone, including one for Diabetes
management, ICE information, etc.
I would suspect that there are a lot of industries that are looking at
potential apps, like engineering, law, etc.
I would think it wise to consider the iPhone/touch platform as a
handheld computer platform where one model has a phone attached.
Right now we are about the "8086 PC" stage of development, with a lot
more to come.