Between the Lines

Larry Dignan, Andrew Nusca and Rachel King

On getting a Second Life

By | November 20, 2007, 9:00am PST

Summary: Real businesses have colonized Second Life. Toyota, for example, has a showroom from which you can test drive a simulated Toyota Scion. Dell has a large building that serves as a pass-through to its website. And T-Mobile has a brand promotion area dedicated to music and dancing. But many of the “real world” businesses that opened in Second Life are struggling.

Second Life is a virtual world “populated” by “avatars” (cartoonish remote controlled mannequins, basically) driven by “real” people sitting in front of their PCs. (One of the hazards of writing about Second Life is that you use a lot of quotation marks.) Second Life is “constructivist:” Its owner (Linden Lab) builds nothing but empty islands one mile square. The avatars (actually their human controllers) are responsible for creating roads, buildings, trees, cars, pathogens, etc. The result is a visually rich and eclectic “world.”

“Real” businesses have colonized Second Life. Toyota, for example, has a showroom from which you can test drive a simulated Toyota Scion. Dell has a large building that serves as a pass-through to its website. And T-Mobile has a brand promotion area dedicated to music and dancing (which, every time I go there, for some reason, is absolutely packed with Germans.)

So What?

Accenture Technology Labs’ Kelly Dempski has been watching the Second Life phenomenon for a long time, and has developed opinions. For a summary, read on.

Many of the “real world” businesses that opened in Second Life are struggling. American Apparel, which arrived with some fanfare, recently closed. Others are far, far down in the visitor rankings—deserted, in fact, most of the time. The sites that see the bulk of the traffic are “adult.” In fact, according to Kelly, all of the marketing sites combined (with the exception of T-Mobile, which pays its visitors to visit) don’t have the traffic of a single adult site. But it’s always been true that adult content leads the way in new media (books, video, the Internet); maybe this is just a phase on the way to something more wholesome.

What does seem to work in Second Life is one-off event hosting. If you have an excuse for a party (such as the introduction of the Scion), you may be able to create buzz and gather a group of interested spectators. (Accenture has used this approach to conduct recruiting sessions with some success.) But Kelly points out that SL’s very “physicality” (his word) creates as many problems as it solves. For example, if there are a bunch of “people” crowded around the simulated Scion (as might happen in the “real” world), you won’t be able to see it—whereas if you were on a website, you’d be able to see it clearly—along with millions of other people. And in a SL meeting, only a few people can sit (or float—you can fly in Second Life) near the boss—whereas a webcast would let us all see her clearly.

Physicality is key in Kelly’s mind. Where does it help rather than annoy? His favorite example of helping: A SL-based refinery evacuation drill was recently run. This sort of situation—where people’s ability to get in each other’s way is crucial for success—is perfect for the physicality of Second Life. Architectural walkthroughs might be another application. Also landscape design, certain kinds of civil engineering and even—when the visual and tactile fidelity get high enough—training for surgery, auto repair, flower arranging and dentistry.

In any case. Second Life, with its numerous “people,” “stores” and “meetings” is a fascinating phenomenon. I encourage you to experience it for yourself (especially if you plan to pass judgment on it). And then take the time to tell your friends—during which you’ll have a chance to give your “quotation digits” a workout.

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Topics

Ed Gottsman is a senior researcher with Accenture Technology Labs.

Biography

Ed Gottsman

Ed Gottsman is a senior researcher with Accenture Technology Labs, the technology research and development (R&D) organization within Accenture. He joined Accenture in 1985 and was involved in expert systems and object-oriented programming - both hot topics in the IT industry back then. His research interests today include information visualization and the future of the online catalog. One of his most recent projects was the Information Source which uses a high-density interface to enable users to view up to 50,000 documents from the ZDNet whitepaper directory.

For more information on the work of Accenture Technology Labs, visit www.accenture.com/techlabs.

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RE: On getting a Second Life
Second Life? resident 20th Nov 2007
Have you tried the weekly book clubs, poetry
readings, programming get-togethers, new media
discussions, or sat in on a university class, given by
one of about 60 colleges and universities? "One-off
events" are only one of the attractions of SL. Also, an
advantage of a small group of 20 people allows more
one-on-one interaction with the guest speaker. The
guest speaker can also supplement his discussion with
a slide show, video or other demonstration, which
everybody can watch. SL was not built for one million
people to intimately watch an in-world car launch.
However, one million people can get a copy of the
virtual car to drive themselves.
0 Votes
+ -
VRWorkplace
delchoness 20th Nov 2007
More than gaming, events, marketing, there are compelling workplace related applications for virtual worlds like Second Life. Consider the geographically distributed workforce working and playing together as if in person in Second Life. Today, many of us work with people around the world who we'll never spend much time with, much less meet in person. We know the challenges we face as a result. Use Second Life to establish connectedness despite distance, for work, bonding, training, etc.
0 Votes
+ -
RE: On getting a Second Life
Laura Thomas/Pyrrha Dell 20th Nov 2007
"I encourage you to experience it for yourself (especially if you plan to pass judgment on it)."

Excellent advice! As the one who brought Dell in-world and who continues to evangelize the opportunities it brings, I know how hard it can be to wrap your head around a virtual world until you experience it first-hand.

Just posted a look back at what we've been doing in-world over the past year, that might give more ideas: http://direct2dell.com/one2one/archive/2007/11/20/35303.aspx
0 Votes
+ -
RE: On getting a Second Life
Second Life? resident 20th Nov 2007
Have you tried the weekly book clubs, poetry
readings, programming get-togethers, new media
discussions, or sat in on a university class, given by
one of about 60 colleges and universities? "One-off
events" are only one of the attractions of SL. Also, an
advantage of a small group of 20 people allows more
one-on-one interaction with the guest speaker. The
guest speaker can also supplement his discussion with
a slide show, video or other demonstration, which
everybody can watch. SL was not built for one million
people to intimately watch an in-world car launch.
However, one million people can get a copy of the
virtual car to drive themselves.

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