Market Moves: Sales disappoint so far
Summary: On Wednesday of last week I published a paid application on the Android Market: Re-Translate Pro. Google turned on paid apps the next day, though I didn't get the update until Saturday afternoon.
On Wednesday of last week I published a paid application on the Android Market: Re-Translate Pro. Google turned on paid apps the next day, though I didn't get the update until Saturday afternoon. Ever since then I've been watching the sales roll in. Well, maybe "trickle" is a better word. No, that's not quite it either. Drip?
Here are the figures from the Market's Developer Console. As I write this, total sales for the paid version have reached a whopping 8 units. Three of those were returned, so net sales were 5. On each sale, Google keeps $.90 and I keep $2.09. Maybe I should keep my day job.
By jumping over to Google Checkout we can see more details...
In case you're wondering, here's a typical successful order looks like:
Here's an order where someone tried out the application for a few minutes then decided they wanted a refund:
It doesn't look like Google actually charges your credit card until the refund window closes. Also, I'm happy to report that Google does not take a cut on canceled sales.
It seems that a lot of people are having trouble with getting their credit cards set up correctly. When the authorization fails, Google sends the customer an email with instructions on how to fix the problem. At that point most people just cancel the sale. Here's a typical sequence I saw several times:
In conclusion, the order system appears to be working as it should, but not many people are buying. One reason could be that the application is hard to find. When I put out my first update it will briefly appear at the top of the applications-by-date list, so we'll see what effect that has on sales.
Kick off your day with ZDNet's daily email newsletter. It's the freshest tech news and opinion, served hot. Get it.
Talkback
It doesn't show up on market.....
Try this
RE: Market Moves: Sales disappoint so far
from the "average" iPhone user. First of all, paid apps for
the iPhone were there early on (from day 1 of the app
store I think) before the recession thing started to manifest
itself. On the contrary the android market started with free
applications so people are used to not having to pay to get
an app. Also, the android crowd is currently more geeky,
so they have higher standards for applications than iPhone
users. And finally, iPhone apps can be more impressive
due to faster 3d graphics and a lot better sound support.
Don't forget that iPhone has been around for a long time
and the iPhone SDK is more mature, even though it does
not give the developers the degree of freedom that android
SDK has. I think that as time passes and more android
handsets come to market, we will see a lot of changes.
It may not be visible for everyone
Recode it for iPhone.