Sean Portnoy

Sean Portnoy started his tech writing career at ZDNet nearly a decade ago. He then spent several years as an editor at Computer Shopper magazine, most recently serving as online executive editor. He received a B.A. from Brown University and an M.A. from the University of Southern California.

John Morris

<p>John Morris is a former executive editor at CNET Networks and senior editor at PC Magazine. He now works for a private investment firm, which may at any time invest in companies whose products are discussed in this blog, and no disclosure of securities transactions will be made. No investment advice is offered in this blog. All duties are disclaimed.</p>

Latest Posts

Asetek liquid cools, overclocks 2.8GHz Apple Mac Pro because it can

Asetek liquid cools, overclocks 2.8GHz Apple Mac Pro because it can

When they're not creating liquid cooling solutions for OEM partners or for component makers like Corsair, the folks at Asetek like to water cool computers for the hell of it. A couple of months ago, the company released a video that showed how it liquid cooled an all-in-one PC, and now it's back with another project (and video): liquid cooling and overclocking a Mac Pro, ostensibly to reduce its noise level.

August 26, 2010 by in Apple

Next generation of ATI graphics cards due in November

Next generation of ATI graphics cards due in November

Having tasted success in wringing market share away from Nvidia in discrete graphics cards, ATI isn't resting on its laurels. In response to its rival's Fermi GPU rollout, AMD's graphics brand is readying its next generation of video cards, the Radeon 6000 series (code-named Southern Islands), for release in November.

August 12, 2010 by in Hardware

Intel sponsoring contest to develop best netbook games

Intel sponsoring contest to develop best netbook games

Gaming doesn't leap to mind when you think about all of a netbook's various uses, unless you're talking about solitaire or Minesweeper. That's especially because you're dealing with integrated graphics that limit the system ability to display all the visual complexity of current games.

August 11, 2010 by in Mobility

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