Laptops & Desktops

John Morris & Sean Portnoy

Intel sponsoring contest to develop best netbook games

By | August 12, 2010, 4:17am PDT

Summary: Gaming doesn’t leap to mind when you think about all of a netbook’s various uses, unless you’re talking about solitaire or Minesweeper. That’s especially because you’re dealing with integrated graphics that limit the system ability to display all the visual complexity of current games. But that isn’t stopping Intel from joining forces with The Game [...]

Gaming doesn’t leap to mind when you think about all of a netbook’s various uses, unless you’re talking about solitaire or Minesweeper. That’s especially because you’re dealing with integrated graphics that limit the system ability to display all the visual complexity of current games. But that isn’t stopping Intel from joining forces with The Game Creators on a contest to reward the best games developed for netbooks.

Of course, Intel has a vested interest in promoting netbooks, as most of the little laptops are powered by the chip company’s Atom processors. And games must be created using DarkBASIC Professional or Dark GDK software — developed, naturally enough, by The Game Creators. Other technical limitations include a maximum 1,024×600 resolution and a top compressed file size of 250MB.

Judging criteria tends to focus on simplicity (uncluttered interface, easy-to-use controls, relaxed game mode) and social networking (ability to share game scores and achievements and be location aware). First prize for all-around netbook game is a vacation costing up to $5,000, while first prize winners for best graphics, best game play, and best standout element receive $1,000. Ironically, second prize in those latter three categories is an Intel-based netbook.

Gaming history has shown you don’t always need bleeding-edge graphics to create great games — way back in the day, you didn’t even need graphics at all. Still, is the buzz for netbook gaming development there, or are the prizes sufficient, in order to coax some exciting titles from this contest? How would they compete with the wildly popular casual games that people already play online? Developers have until October 3 to figure it all out.

[Via Fudzilla. More info here.]

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Sean Portnoy is a freelance technology journalist.

Disclosure

Sean Portnoy

Sean Portnoy is a freelance technology journalist; currently, all work that Sean does is on a contractural basis. Sean has also written corporate communications documents for CA.

Sean does not accept gifts from companies he covers. All hardware products he writes about are purchased with his own funds or are review units covered under formal loan agreements and are returned after the review is complete.

Biography

Sean Portnoy

Sean Portnoy started his tech writing career at ZDNet nearly a decade ago. He then spent several years as an editor at Computer Shopper magazine, most recently serving as online executive editor. He received a B.A. from Brown University and an M.A. from the University of Southern California.

Talkback Most Recent of 3 Talkback(s)

  • $5000, really?
    Honestly, do they really think people are going to scramble of $5k? $50k maybe, $250K definately.

    They need to up the prizes ...

    Ludo
    ZDNet Gravatar
    Ludovit
    12th Aug 2010
  • RE: Intel sponsoring contest to develop best netbook games
    @Ludovit u got a point there man... Honestly how can a company as big as Intel propose something as small time as that??? I'm baffled. Seriously.
    ZDNet Gravatar
    tmhuriro
    13th Aug 2010
  • Intel needs . . .
    To talk to the old-timer game companies, like EA and Sierra. They have HUNDREDS of games that would run great on Netbooks, if the Game companies would get off their lazy rears and simply update them to W7/newer Languages.

    Games like MULE, Starflight, ARCHON, ANY of the old Kingsquest series, Sylpheed, etc. How 'bout The old Arcades, like PAcman, Galaga, Donkey Kong, etc. The old-timers like me would buy these games in a heartbeat. These games were great in their day, and there's a whole new generation of players that have never seen them. And they can compare very well to what you can get for the iOS.

    An Atom processor would actually be overkill in terms of speed, considering that many of these games were written for the old 6502 chips.
    ZDNet Gravatar
    JLHenry
    12th Aug 2010

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