Intel sponsoring contest to develop best netbook games

Intel sponsoring contest to develop best netbook games

Summary: Gaming doesn't leap to mind when you think about all of a netbook's various uses, unless you're talking about solitaire or Minesweeper. That's especially because you're dealing with integrated graphics that limit the system ability to display all the visual complexity of current games.

SHARE:
TOPICS: Mobility, Hardware, Intel
3

Gaming doesn't leap to mind when you think about all of a netbook's various uses, unless you're talking about solitaire or Minesweeper. That's especially because you're dealing with integrated graphics that limit the system ability to display all the visual complexity of current games. But that isn't stopping Intel from joining forces with The Game Creators on a contest to reward the best games developed for netbooks.

Of course, Intel has a vested interest in promoting netbooks, as most of the little laptops are powered by the chip company's Atom processors. And games must be created using DarkBASIC Professional or Dark GDK software -- developed, naturally enough, by The Game Creators. Other technical limitations include a maximum 1,024x600 resolution and a top compressed file size of 250MB.

Judging criteria tends to focus on simplicity (uncluttered interface, easy-to-use controls, relaxed game mode) and social networking (ability to share game scores and achievements and be location aware). First prize for all-around netbook game is a vacation costing up to $5,000, while first prize winners for best graphics, best game play, and best standout element receive $1,000. Ironically, second prize in those latter three categories is an Intel-based netbook.

Gaming history has shown you don't always need bleeding-edge graphics to create great games -- way back in the day, you didn't even need graphics at all. Still, is the buzz for netbook gaming development there, or are the prizes sufficient, in order to coax some exciting titles from this contest? How would they compete with the wildly popular casual games that people already play online? Developers have until October 3 to figure it all out.

[Via Fudzilla. More info here.]

Topics: Mobility, Hardware, Intel

Kick off your day with ZDNet's daily email newsletter. It's the freshest tech news and opinion, served hot. Get it.

Talkback

3 comments
Log in or register to join the discussion
  • $5000, really?

    Honestly, do they really think people are going to scramble of $5k? $50k maybe, $250K definately.

    They need to up the prizes ...

    Ludo
    Ludovit
    • RE: Intel sponsoring contest to develop best netbook games

      @Ludovit u got a point there man... Honestly how can a company as big as Intel propose something as small time as that??? I'm baffled. Seriously.
      tmhuriro
  • Intel needs . . .

    To talk to the old-timer game companies, like EA and Sierra. They have HUNDREDS of games that would run great on Netbooks, if the Game companies would get off their lazy rears and simply update them to W7/newer Languages.

    Games like MULE, Starflight, ARCHON, ANY of the old Kingsquest series, Sylpheed, etc. How 'bout The old Arcades, like PAcman, Galaga, Donkey Kong, etc. The old-timers like me would buy these games in a heartbeat. These games were great in their day, and there's a whole new generation of players that have never seen them. And they can compare very well to what you can get for the iOS.

    An Atom processor would actually be overkill in terms of speed, considering that many of these games were written for the old 6502 chips.
    JLHenry