Libe Goad

Texas native Libe Goad resides in New York City and has spent the past decade covering technology and video games for publications including Blender, PC Magazine, Bust, Seventeen and Sync.

Latest Posts

Can FarmVille make dealing with the IRS more fun?

No, the government hasn't decided to give away badges or other rewards for paying taxes, but that's the example gamification guru Gabe Zichermann uses to describe the whole concept of using game mechanics to make everyday life more fun (even dreadful things like dealing with the IRS) in a recent radio interview.

January 5, 2011 by Libe Goad

6 Comments

Open Feint tries to be the Groupon of mobile games

If you like to play games on an iPhone or other mobile device, you're more than aware at how difficult it is to search for and find great games or -- if you're making them -- getting them in front of people's eyeballs. Apple's new and bestsellers lists are the go-to resource for iPhone users and the Android store also has a list of newbies and top sellers, but outside of that, finding and/or promoting a game is generally an exercise in frustration.

December 16, 2010 by Libe Goad

2 Comments

James Patterson, Kobo e-reader turn books into games

A few days ago, I talked to best-selling author James Patterson about his new Facebook game, Catch a Killer. In addition to being a prolific writer (and having a small collection of games based on his work), Patterson also has a distinguished background in advertising (he was at various times the creative director, CEO, and Chairman of a division of the J.

December 12, 2010 by Libe Goad

6 Comments

Badges? We don't need no stinkin' badges

Gamification. That's what describes what companies like Foursquare and Gowalla set out to do -- turn your everyday activities into a game, rewarding you with badges, points, or a higher spot on a leaderboard for doing banal things.

December 5, 2010 by Libe Goad

8 Comments