Has the bubble already burst on the Facebook gaming market? A recent AdAge article says 'yes,' especially for smaller game developers who are trying to make their games stand out in an otherwise very crowded space.
Tracking the hot trend of gamification -- using game-like elements to boost engagement in everything from social games, such as Zynga's FarmVille, to losing weight and staying on top of your finances.
<p>Texas native Libe Goad resides in New York City and has spent the past decade covering technology and video games for publications including Blender, PC Magazine, Bust, Seventeen and Sync. <p> Libe is currently the Editor-in-Chief of AOL's award-winning Games.com group, covering the growing social and casual games industry. Previously, she reported on consumer technology news for PC Magazine and other Ziff Davis properties and was the Editor-at-Large for gaming enthusiast site HappyPuppy.com. In 1999, Goad founded the one of the first women-targeted gaming/technology websites, GameGal.com. <p> A semi-regular TV talking head on CNBC, Bloomberg News, ABC, CBS, NBC and others, Libe has been named one of the 50 Most Influential Games journalists by Next-Generation, and has served as a judge for Spike TV's VGA awards, the E3 Game Critics Awards, and Independent Games Festival Awards.
Sony used outdated software on its PlayStation Network servers, according to the testimony of a security expert sitting before a congressional subcommittee.As reported by The Consumerist, Dr.
If you know anything about the gaming world -- being trim and fit doesn’t exactly fit the stereotype of the average game player (trust me, it’s a tough balance to maintain). However, several sites and applications have shown that using game-like elements can help you lose those extra 10, 20, 40 stubborn pounds.
Reeling from bad press over its sloppy security, Sony has implicated the 'hacktivist' collective called Anonymous. But a spokesman for the organization says they've been set up. Whom do you believe?
Just when you thought things couldn't get any worse for Sony, the company admits to another security failure that exposed personal information on another 24.6 million user accounts.
Sony is finally talking straight about what it's doing to get the PlayStation Network up and running with improved security. But is it enough for gamers already turned off by this debacle?
You might roll your eyes at the idea of using gamification to sell children sugary cereals -- but this news will really furrow your brows. Recent reports show that terrorist organizations, such as Al Qaeda, have been actively employing gamification tactics to acquire members and inspire deeper engagement.
Can Sony recover from the PlayStation Network debacle and still get gamers to trust them? The longer Sony prevaricates, the worse the damage.
The good news is your PSN credit card information was encrypted. The bad news is your user account info wasn't. That's not all, though - Sony still won't give us a straight answer on whether the credit card info was taken or what encryption has been used.
Sony's failure to keep PlayStation Network user data safe illlustrates the stark difference between Apple and Sony, and it shows you what's riding on the outcome - the hearts and minds of millions of customers.
Sony Computer Entertainment on Tuesday admitted that user information on its PlayStation Network and Qriocity services has been compromised, and that credit card information may have been compromised, as well.In a post to the PlayStation blog, senior director of corporate communications and social media Patrick Seybold relayed the message following a six-day outage - and an outage of information for which Sony has been strenuously criticized.
There's one part of the games-meet-advertising space that seems to be working quite well -- maybe too well. Food companies, such as General Mills, Post and others are engaged in the marketing of sugary cereals and other less-than-healthy fare to children through advergames, which are advertisements dressed up as games.
ZDNet's 20th anniversary: two decades ago, gaming was still in full swing. Here are 10 of my favorites from 1991.
Whether you like it or not, gamification is hot, hot, hot. And CIOs and other IT types who aren't paying attention (or are busy pooh-poohing this trend) will be missing the boat, says Gartner.
If you’re interested in the whole gamification concept, but are not sure really what it can do for you -- outside of slapping a few badges on your website and hoping for the best -- you might want to check out one of Gabe Zichermann’s (pictured right) new hands-on workshops.