Adver-gaming for children: Is this gamification gone wrong?

By | April 24, 2011, 8:27pm PDT

Summary: There’s one part of the games-meet-advertising space that seems to be working quite well — maybe too well. Food companies, such as General Mills, Post and others are engaged in the marketing of sugary cereals and other less-than-healthy fare to children through advergames, which are advertisements dressed up as games. New [...]

There’s one part of the games-meet-advertising space that seems to be working quite well — maybe too well. Food companies, such as General Mills, Post and others are engaged in the marketing of sugary cereals and other less-than-healthy fare to children through advergames, which are advertisements dressed up as games.

New York Times reporter Matt Richtel recently took a comprehensive look at the advergaming space, giving details on how much children are attracted to this form of gamification and how nutritionists, child advocates and, now, the Federal Trade Commission are starting to crack down on companies who are directing this effective advertising towards kids.

The article gives a few examples of some of the more compelling kids games — which generally live in a larger gaming portal. After playing through a few of them, it was easy to see why kids would want to hang out in these virtual playgrounds, with a variety of free games. These games have high production values and while simple in design, are largely well executed and include a few social/competitive hooks (such as the ability to create avatars and communicate with other players to  see how your score stacks up against the competition).

Several reminded me of stripped down versions of Disney’s kid-friendly social gaming portal, Club Penguin, except instead of paying a monthly subscription fee, all you need to do is deal with the advertising situated throughout each game.

It’s also easy to see how these game portals might be giving child advocates and other concerned parties furrowed brows. These immersive experiences are still, well, advertising though that might be difficult to discern for a young person. The Honey Nut Cheerios web site, HoneyDefender.com
includes a note that says “Hey kids, this is advertising!” but there was nothing of the sort on the McWorld.com and Post Cereal’s PebblesPlay.com (though I did appreciate the latter’s constant reminder for kids to go outside and get some fresh air).

The Honey Nut Cheerios site also encourages kids to buy the products so they can then earn codes to unlock ‘extras’ in particular games (which, since kids generally do not buy their own cereal, means they then beg their parents to buy those particular products).

This might be one of the biggest examples to date of gamification done effectively — engaging customers in a game-like experience that leads to deep engagement with the brand. While there is a lot someone could learn about gamifying a product through these sites, the question remains — is it OK for children, who might not understand the difference between a cool game experience and advertising, to be the target of such effective marketing? Is this a prime example of gamification gone wrong? Sound off in the comments below.

Read the full article on The New York Times.

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Texas native Libe Goad resides in New York City and has spent the past decade covering technology and video games for publications including Blender, PC Magazine, Bust, Seventeen and Sync.

Disclosure

Libe Goad

In the interest of full disclosure, I am a full-time editor for AOL's Games.com, where I run a website that covers some of the same content that appears here.

Biography

Libe Goad

Texas native Libe Goad resides in New York City and has spent the past decade covering technology and video games for publications including Blender, PC Magazine, Bust, Seventeen and Sync.

Libe is currently the Editor-in-Chief of AOL's award-winning Games.com group, covering the growing social and casual games industry. Previously, she reported on consumer technology news for PC Magazine and other Ziff Davis properties and was the Editor-at-Large for gaming enthusiast site HappyPuppy.com. In 1999, Goad founded the one of the first women-targeted gaming/technology websites, GameGal.com.

A semi-regular TV talking head on CNBC, Bloomberg News, ABC, CBS, NBC and others, Libe has been named one of the 50 Most Influential Games journalists by Next-Generation, and has served as a judge for Spike TV's VGA awards, the E3 Game Critics Awards, and Independent Games Festival Awards.

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RE: Adver-gaming for children: Is this gamification gone wrong?
Imrhien 30th Oct
Personally I think any advertising aimed towards children is morally wrong. It just makes life harder for parents and reduces the quality of life for the child.

On the flip, though - will enough advertising seen as a child limit the effects of advertising later in life?
Ha. Seems advertisers want kinds to gain their weight, causing obesity rate to increase. Nice work, advertisers.

Though it's none of my business to tell kids what to and not to eat -- I mean, just let kids gain weight if they want to; however, in my opinion, I think that advocating kids to beg parents for more cereal is wrong. While my statements are very contradictive, I still stand the fact that it's up to parents to educate their children about the obesity rate and not let the government control them. Just to keep my statement balanced, it's none of my business to tell parents' to educate their children; it's up to them.
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Thanks Libe!
johncpm@... 25th Apr 2011
for proving that at least some people bother to take the time to ensure that what they write is comprehensible. This site and, indeed, the entire internet is festooned with copy which looks like it has been scrawled by an illiterate 3 year-old.

Thanks also for an interesting topic. I'm amazed that this is only the second comment. It seems like an important issue to me. I agree with Grayson Peddie that actions which affect only those performing them should not be proscribed.

However, actions performed by greedy corporations without regard to their consequences on others (i.e. encouraging kids to become obese) are most definately not in that camp.

What is government for if not to curtail the selfish and destructive urges of powerful entities within society? I only hope that governments the world over have the sense to slap these corporations hard.
@johncpm@... Nice to see you comment to the article; I really think this article should be be in national news, even if that's pushing it too far; nonetheless, that's just me. happy
Kids food promotions have always had some sort gamification going on. Hell, promotions for kids have always included some sort of gaming. (I remember getting a copy of Chex Quest in 1996 ... a First Person Shooter based around a fictitious Chex super hero).

As for gamification, no. These are just games that are promoting a brand. If there was a game on how to make a McDonalds Cheeseburger (There is for trainees, but none for the real world), I would completely agree with the gamification aspect.

Essentially, this isn't new. Parents need to make sure they pay attention to the things their kids do online and be there to counter-act any claims that the website might provide.
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RE: Adver-gaming for children: Is this gamification gone wrong?
fritzendugan@... Updated - 27th Apr 2011
@duane@... technically the games give additional features by entering unlock codes which you get by buying products, so I can kind of see a gamification argument. It's a stretch, granted.
Chex Quest was awesome. I think I even got my Mom to mail in a check for Chex Quest 2.

This sort of advertising is not going to go anywhere. Even if the government steps in, companies will just find a way around it.
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Personally I think any advertising aimed towards children is morally wrong. It just makes life harder for parents and reduces the quality of life for the child.

On the flip, though - will enough advertising seen as a child limit the effects of advertising later in life?

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