How would you gamify … moving?

By | April 7, 2011, 7:09am PDT

Summary: Here’s a thought. If gamification is going to mean more than random badges and share buttons on websites, it also needs to branch into areas where gaming is not the first thing that leaps to mind. In other words, we need to see continued innovation in both the “what” and the “where.” To that end, let’s [...]

Here’s a thought. If gamification is going to mean more than random badges and share buttons on websites, it also needs to branch into areas where gaming is not the first thing that leaps to mind. In other words, we need to see continued innovation in both the “what” and the “where.”

To that end, let’s engage in a series of hypothetical exercises designed to unlock the future potential of gamification. Every so often, this column will ask how one would add gamification elements to everyday life situations, big and small. I’ll posit some suggestions, but more importantly, open the floor to your thoughts and ideas. Sometimes we may uncover a new area that’s crying out for interactive engagement, others of these scenarios might end up showing up that there’s isn’t necessarily a place for gamification in everything, and that’s fine, too.

To kick things off, let’s look at one of the more unpleasant, inconvenient, and time-consuming experiences one can have — moving. I recently packed up and moved after 11-plus years at the same address. That I was only moving a few block away, and even staying in the same zip code, surely minimized the impact, but it was a major life upheaval anyway. How might making a kind of game out of sorting, packing, and shipping all those boxes have made the experience at least a less unpleasant?
•    Moving company boxes could be pre-printed with QR codes, tied into an iOS or Android app. Spouses, or parents and children, could compete to see who can pack the most boxes, or who’s boxes arrive at the new house first.

•    Actual objects — your TV, a lamp, etc. could be tagged to “check in” along the way, and earn badges or some other acknowledgement.

•    Notifying people and businesses of your new address is a major hassle, and forwarding mail is a big expense for the USPS. Why not create a social media game where players share their new address with Facebook friends, just as you share Farmville updates or in-game gifts?

•    What location-based social networking tool, from Foursquare to Yelp, would not like to know when someone moves to a new neighborhood? Pop-up notifications from these apps and others, via smartphone, of useful shops, restaurants, and services  would be genuinely useful to both users and advertisers.

These ideas (shaky as some of them may be) just scratch the surface of what you could do with adding game elements to the moving process. I’d love to hear your brainstorms for gamifying a household move, or why you think the entire idea is a waste of time (which it very well might be). Next time, we’ll pick another seemingly out-of-left field topic to explore gamification options for.

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Topics

Texas native Libe Goad resides in New York City and has spent the past decade covering technology and video games for publications including Blender, PC Magazine, Bust, Seventeen and Sync.

Disclosure

Libe Goad

In the interest of full disclosure, I am a full-time editor for AOL's Games.com, where I run a website that covers some of the same content that appears here.

Biography

Libe Goad

Texas native Libe Goad resides in New York City and has spent the past decade covering technology and video games for publications including Blender, PC Magazine, Bust, Seventeen and Sync.

Libe is currently the Editor-in-Chief of AOL's award-winning Games.com group, covering the growing social and casual games industry. Previously, she reported on consumer technology news for PC Magazine and other Ziff Davis properties and was the Editor-at-Large for gaming enthusiast site HappyPuppy.com. In 1999, Goad founded the one of the first women-targeted gaming/technology websites, GameGal.com.

A semi-regular TV talking head on CNBC, Bloomberg News, ABC, CBS, NBC and others, Libe has been named one of the 50 Most Influential Games journalists by Next-Generation, and has served as a judge for Spike TV's VGA awards, the E3 Game Critics Awards, and Independent Games Festival Awards.

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RE: How would you gamify ... moving?
FAULKNE 13th Oct
Good day to confirm this comment I would appreciate T h e b e s t o f Z D N e t d e l i v e r e d your website very nice to everyone Yes, Oracle is the only one with shared-disk architecture, but that is there advantage. It means you can add or remove nodes and the database lives on. In a shared nothing architecture, if you lose a node, you lose the system. I'm sure Oracle appreciates EMC highlighting their advantage.I also desire to signal in your RSS feeds. Thank you as soon as once again and maintain up the great operate Awesome post! Thank you very much || thanks for nice content this is really benefit to me.
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Aren't games usually meant to be accessible on a daily basis? I mean I have games I play everyday, and "Moving" isn't one of them. In fact, in my 24 years on this planet, I have not once moved. Does that mean I lost before I even started playing? I hate this game.

Also it seems like a hassle and an extra burden to have while moving. The last thing I would want to do is scan boxes with my phone while trying to move. Hell most people are so lazy now a days they just pay someone to move their stuff for them. Do you have the pay the movers extra to play the game for you?
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RE: How would you gamify ... moving?
scottz29 7th Apr 2011
@Bates_ Who said games have to be played daily?! And why does it have to be all about you, you, you? Lots of common household tasks (daily or not) have found their way into being gamified ... buying something at a big-box store usually results in a survey on your receipt with the potential to win a prize for responding. Watching TV, getting gas, even opening a bottle of pop usually reveals a game code of some sort. Some people don't watch TV or drink pop, yet the games persist.

I think the idea of playing a game during something generally thought of as unpleasant opens the door to gamify other real-life experiences that could stand improvement....paying bills for example!
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@scottz29 But more people watch TV and drink soda on a daily, weekly, monthly, and yearly basis when compared to the rate at which people move. I understand your argument and it is valid, but I think we need less games in our day to day lives. I am buying that soda to drink, not on the off chance that I will be some lucky winner. Also those types of games (same with TV based games and getting gas etc...) are made to draw in consumers to buy their product or watch their show.
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RE: How would you gamify ... moving?
metavurt 7th Apr 2011
@Bates_ You're below average. http://www.census.gov/population/www/pop-profile/geomob.html

And you apparently don't live in a city either. You move yourself. It's not about laziness, it's about cost.

Anyway, thanks for your insipid negative post that didn't further any of the ideas posted in this article. Debbie Downer much?
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@metavurt That's a load of BS. I live 15 minutes from Manhattan if you can afford to live in Manhattan then you can afford some movers, and will most likely get some movers. This country is lazy no two ways around it. I also don't think we need to make every damn thing we do in our daily lives a game.

And also, why do I have to "further any of the ideas posted in this article"? I was giving my opinion on the article, which apparently you disagree with, which is fine, no need to act so pompous about it.
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@Bates_

"Aren't games usually meant to be accessible on a daily basis?"

Not necessarily. They normally are, but I don't see that as being set in stone.

"In fact, in my 24 years on this planet, I have not once moved."

. . . and I've been moving most of my life, thanks to being a former military kid.

"Does that mean I lost before I even started playing?"

If you really wanted to, you could set up a simulated move instead of a real one wink.

And there's nothing really saying that games have to be played by everybody. Who cares if there are some games you can't participate in? In this world of gadgets, there's no shortage of other games you could be playing. We've got more games to play than ever before.

"Also it seems like a hassle and an extra burden to have while moving."

This I can agree with. If not designed properly, it could be more of a hassle than a benefit. It should not interfere with the moving process itself.

"The last thing I would want to do is scan boxes with my phone while trying to move."

FYI, many movers already do something like this - they keep tags and lists to make sure they're not missing anything at their destination. Gamifying it a little wouldn't be too burdensome.

"Hell most people are so lazy now a days they just pay someone to move their stuff for them."

Depends. There are many tradeoffs when it comes to moving: Quality vs cost vs speed vs various allowances vs convenience etc. U-Haul, last I checked, is still in business. (U-Haul sells packing supplies and rents trucks for people who want to move themselves)
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@Bates_
Apparently your humor, wit, and spot-on analysis of this article is lost on the masses. I, however, laughed until my stomach hurt after reading your comment. Bravo! It's not a Debbie Downer comment. It's a response based on your experience in life. I completely agree with you.
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RE: How would you gamify ... moving?
mkspot@... 7th Apr 2011
As I am expert mover, moving many times across states over the past 20 years, I find the most important (and confusing) part of moving is creating order the packing to ease the confusion when unpacking.

I think a great game might be for each member of the household to select an icon representing their "stuff" and pack this into a virtual "box." Once this "level" is complete, a list would be generated assigning box number, name and contents.

The endgame would be to see how many "correctly" selected items arrive at the new location.
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RE: How would you gamify ... moving?
rich_p Updated - 7th Apr 2011
Interesting ideas - I've given my technology students an assignment to read this article and send me suggestions for gamifying their homework. If any of them comment here, I'll give them extra credit.
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Gamifying works better for Regular Tasks
MarketingXD 7th Apr 2011
However simple a game, it has some learning curve, so this sort of "one time" job is a bad choice. A regular domestic task, such as washing up, is a better candidate for gamifying.

More about this in a future blog post. Maybe today's?
http://blog.marketingxd.com
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@MarketingXD

Well, there are some professions where moving is common - the biggest one being the military. It's also the case that moving often involves a level of organization and planning. If you just toss everything blindly into a truck, you're asking for trouble.
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"To kick things off, let?s look at one of the more unpleasant, inconvenient, and time-consuming experiences one can have ? moving."

Former military kid here, I know the drill.

"Moving company boxes could be pre-printed with QR codes, tied into an iOS or Android app. Spouses, or parents and children, could compete to see who can pack the most boxes, or who?s boxes arrive at the new house first."

While some competition is okay, it has to be controlled and understood. Some families may have children that are still learning the nature of competition, and may not respond well to it.

. . . and competing for whoever's box gets there first is kinda pointless - it's the last box put into the moving van. You pretty much know the result before you finish the competition.

It's also the case that the competition may be unfair to some age groups, since strength, endurance, and reflexes vary naturally by age.

"Actual objects ? your TV, a lamp, etc. could be tagged to 'check in' along the way, and earn badges or some other acknowledgement."

Probably. If you're a smart mover, they're getting tagged anyways to make sure you have everything accounted for. Doesn't even have to be electronic; paper tagging methods are very cheap and readily available.

"Why not create a social media game where players share their new address with Facebook friends"

Doesn't even have to be a game - you can just use Facebook.

"What location-based social networking tool, from Foursquare to Yelp, would not like to know when someone moves to a new neighborhood?"

I don't use location services at all - too much of a privacy risk.
Good idea in theory, but IMO the benefits don't outweigh the risks. Especially true for military families where the gov't very much discourages letting people know about troop movements.
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how about.....
dariquew@... 9th Apr 2011
having a set ranking for items like toothpaste is high but junk mail is low kinda thing. then a time limit set for initial packing where each member of household competes to have the highest ranking boxes within the time limit. unpacking could work the reverse way, where players compete to have put away (properly) high ranking things.
when racing to grab stuff, if theres a dispute over who got to it first, there could be a coin toss (best two of three to make players feel the suspense). thats it. no more rambling
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RE: How would you gamify ... moving?
james347 9th Apr 2011
Message has been deleted.
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"What location-based social networking tool, from Foursquare to Yelp, would not like to know when someone moves to a new neighborhood? Pop-up notifications from these apps and others, via smartphone, of useful shops, restaurants, and services would be genuinely useful to both users and advertisers."

NO, NO, NO!!!!!
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