<?xml version="1.0" encoding="UTF-8" ?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0">
<channel>
<title>Gamification Blog RSS | ZDNet</title>
<link>http://www.zdnet.com/blog/gamification/rss</link>
<atom:link href="http://www.zdnet.com/blog/gamification/rss" rel="self" type="application/rss+xml" />
<description></description>
<category></category>
<language>en-us</language>
<item>
	<title><![CDATA[Game makers play the Kickstarter game]]></title>
	<link><![CDATA[ http://www.zdnet.com/blog/gamification/game-makers-play-the-kickstarter-game/680]]></link>
	<description><![CDATA[ Over the past week we&rsquo;ve witnessed a fascinating phenomenon in games. Double Fine, a game developer run by lauded game maker Tim Schafer (Secret of Monkey Island, Psychonauts), asked fans to directly invest in its next big project. Just over a week later, this experiment has raised 1.9 million dollars. How did they manage to [...]]]></description>
		<content:encoded><![CDATA[ <p>Over the past week we&rsquo;ve witnessed a fascinating phenomenon in games. Double Fine, a game developer run by lauded game maker Tim Schafer (Secret of Monkey Island, Psychonauts), asked fans to directly invest in its next big project. Just over a week later, this experiment has raised 1.9 million dollars. How did they manage to [...]</p>]]></content:encoded>
			<guid><![CDATA[ http://www.zdnet.com/blog/gamification/game-makers-play-the-kickstarter-game/680]]></guid>
	<dc:creator><![CDATA[ Libe Goad]]></dc:creator>
	<pubDate><![CDATA[ Sun, 19 Feb 2012 13:02:07 -0800]]></pubDate>
</item>
<item>
	<title><![CDATA[Gamification: Still a bad word]]></title>
	<link><![CDATA[ http://www.zdnet.com/blog/gamification/gamification-still-a-bad-word/676]]></link>
	<description><![CDATA[ Bring  up the word &lsquo;gamification&rsquo; to many game makers and you&rsquo;ll get a common  response &#8212; a facial expression that&rsquo;s similar to what you might have  after accidentally stepping in dog droppings on the street.Google  &lsquo;Gamification, bad word&rsquo; and you&rsquo;ll find your share of diatribes  against this whole trend, [...]]]></description>
		<content:encoded><![CDATA[ <p>Bring  up the word &lsquo;gamification&rsquo; to many game makers and you&rsquo;ll get a common  response &#8212; a facial expression that&rsquo;s similar to what you might have  after accidentally stepping in dog droppings on the street.<br />Google  &lsquo;Gamification, bad word&rsquo; and you&rsquo;ll find your share of diatribes  against this whole trend, [...]</p>]]></content:encoded>
			<guid><![CDATA[ http://www.zdnet.com/blog/gamification/gamification-still-a-bad-word/676]]></guid>
	<dc:creator><![CDATA[ Libe Goad]]></dc:creator>
	<pubDate><![CDATA[ Sun, 12 Feb 2012 12:06:42 -0800]]></pubDate>
</item>
<item>
	<title><![CDATA[Gaming is still the Wild West, according to this ex Zynga programmer]]></title>
	<link><![CDATA[ http://www.zdnet.com/blog/gamification/gaming-is-still-the-wild-west-according-to-this-ex-zynga-programmer/673]]></link>
	<description><![CDATA[ In  one of those rare, only-on-the-Internet moments, an anonymous former  Zynga employee has opened the floodgates, speaking in great detail about  his experiences, both good and bad.The  question-and-answer session, hosted on reddit, has already cased a  firestorm of controversy, and it should be required reading for anyone  interested [...]]]></description>
		<content:encoded><![CDATA[ <p>In  one of those rare, only-on-the-Internet moments, an anonymous former  Zynga employee has opened the floodgates, speaking in great detail about  his experiences, both good and bad.<br />The  question-and-answer session, hosted on reddit, has already cased a  firestorm of controversy, and it should be required reading for anyone  interested [...]</p>]]></content:encoded>
			<guid><![CDATA[ http://www.zdnet.com/blog/gamification/gaming-is-still-the-wild-west-according-to-this-ex-zynga-programmer/673]]></guid>
	<dc:creator><![CDATA[ Libe Goad]]></dc:creator>
	<pubDate><![CDATA[ Tue, 07 Feb 2012 04:02:05 -0800]]></pubDate>
</item>
<item>
	<title><![CDATA[What&#8217;s your Super Bowl gameplan?]]></title>
	<link><![CDATA[ http://www.zdnet.com/blog/gamification/whats-your-super-bowl-gameplan/662]]></link>
	<description><![CDATA[ To  be honest, I have a lot more interest in the high-profile Super Bowl  commercials than the Super Bowl itself. But football is, under all the  money and hype, still a game, and the natural question to ask is, how do  we tie interactive and/or video games in with this once-a-year [...]]]></description>
		<content:encoded><![CDATA[ <p>To  be honest, I have a lot more interest in the high-profile Super Bowl  commercials than the Super Bowl itself. But football is, under all the  money and hype, still a game, and the natural question to ask is, how do  we tie interactive and/or video games in with this once-a-year [...]</p>]]></content:encoded>
			<guid><![CDATA[ http://www.zdnet.com/blog/gamification/whats-your-super-bowl-gameplan/662]]></guid>
	<dc:creator><![CDATA[ Libe Goad]]></dc:creator>
	<pubDate><![CDATA[ Fri, 03 Feb 2012 05:47:00 -0800]]></pubDate>
</item>
<item>
	<title><![CDATA[Trend alert: Hidden Object Games]]></title>
	<link><![CDATA[ http://www.zdnet.com/blog/gamification/trend-alert-hidden-object-games/654]]></link>
	<description><![CDATA[ Spending much of my time delving into the trends driving social and casual games, it&#8217;s worth noting a slow-burn development that may be of use to gamification developers. The once lowly Hidden Object Game, or HOG, has come to eclipse farming/city building/etc. games as the hot genre of choice.If you haven&#8217;t seen one of these [...]]]></description>
		<content:encoded><![CDATA[ <p>Spending much of my time delving into the trends driving social and casual games, it&#8217;s worth noting a slow-burn development that may be of use to gamification developers. The once lowly Hidden Object Game, or HOG, has come to eclipse farming/city building/etc. games as the hot genre of choice.<br />If you haven&#8217;t seen one of these [...]</p>]]></content:encoded>
			<guid><![CDATA[ http://www.zdnet.com/blog/gamification/trend-alert-hidden-object-games/654]]></guid>
	<dc:creator><![CDATA[ Libe Goad]]></dc:creator>
	<pubDate><![CDATA[ Wed, 01 Feb 2012 05:17:09 -0800]]></pubDate>
</item>
<item>
	<title><![CDATA[If Microsoft is considering dropping points, shouldn&#8217;t you?]]></title>
	<link><![CDATA[ http://www.zdnet.com/blog/gamification/if-microsoft-is-considering-dropping-points-shouldnt-you/646]]></link>
	<description><![CDATA[ So many game mechanics rely on proprietary points systems, especially gamification plays that involve collecting or loyalty card programs. Is the humble &#8216;point&#8217; a needless level of abstraction?]]></description>
		<content:encoded><![CDATA[ <p>So many game mechanics rely on proprietary points systems, especially gamification plays that involve collecting or loyalty card programs. Is the humble &#8216;point&#8217; a needless level of abstraction?</p>]]></content:encoded>
			<guid><![CDATA[ http://www.zdnet.com/blog/gamification/if-microsoft-is-considering-dropping-points-shouldnt-you/646]]></guid>
	<dc:creator><![CDATA[ Libe Goad]]></dc:creator>
	<pubDate><![CDATA[ Tue, 24 Jan 2012 13:00:03 -0800]]></pubDate>
</item>
<item>
	<title><![CDATA[Why Pinterest is killing it, while your gamification lags]]></title>
	<link><![CDATA[ http://www.zdnet.com/blog/gamification/why-pinterest-is-killing-it-while-your-gamification-lags/642]]></link>
	<description><![CDATA[ The  best gamification ideas usually come from just outside the traditional  game space (and typically not from gamification &#8216;experts&#8217; who are too  busy adding badges and points to everything under the sun). The latest  blockbuster idea, which could easily be adapted for some really  interesting game mechanics, is Pinterest.If [...]]]></description>
		<content:encoded><![CDATA[ <p>The  best gamification ideas usually come from just outside the traditional  game space (and typically not from gamification &#8216;experts&#8217; who are too  busy adding badges and points to everything under the sun). The latest  blockbuster idea, which could easily be adapted for some really  interesting game mechanics, is Pinterest.<br />If [...]</p>]]></content:encoded>
			<guid><![CDATA[ http://www.zdnet.com/blog/gamification/why-pinterest-is-killing-it-while-your-gamification-lags/642]]></guid>
	<dc:creator><![CDATA[ Libe Goad]]></dc:creator>
	<pubDate><![CDATA[ Tue, 24 Jan 2012 08:39:16 -0800]]></pubDate>
</item>
<item>
	<title><![CDATA[Xbox 360 mashes up games, live TV, social media, and more in a major update]]></title>
	<link><![CDATA[ http://www.zdnet.com/blog/gamification/xbox-360-mashes-up-games-live-tv-social-media-and-more-in-a-major-update/630]]></link>
	<description><![CDATA[ New Xbox 360 dashboard software update further blurs the line between games, television, and social networking]]></description>
		<content:encoded><![CDATA[ <p>New Xbox 360 dashboard software update further blurs the line between games, television, and social networking</p>]]></content:encoded>
			<guid><![CDATA[ http://www.zdnet.com/blog/gamification/xbox-360-mashes-up-games-live-tv-social-media-and-more-in-a-major-update/630]]></guid>
	<dc:creator><![CDATA[ Libe Goad]]></dc:creator>
	<pubDate><![CDATA[ Tue, 06 Dec 2011 08:59:22 -0800]]></pubDate>
</item>
<item>
	<title><![CDATA[What gamification can learn from the holiday season&#8217;s biggest games]]></title>
	<link><![CDATA[ http://www.zdnet.com/blog/gamification/what-gamification-can-learn-from-the-holiday-seasons-biggest-games/623]]></link>
	<description><![CDATA[ Adding  game-like elements to your product or service isn&#8217;t just about slapping  a badge notifications all over everything. The key metric should always  be to actually create an experience that provides real game play and,  most importantly, fun &#8212; even if it&#8217;s in the service of a greater goal,  whether [...]]]></description>
		<content:encoded><![CDATA[ <p>Adding  game-like elements to your product or service isn&#8217;t just about slapping  a badge notifications all over everything. The key metric should always  be to actually create an experience that provides real game play and,  most importantly, fun &#8212; even if it&#8217;s in the service of a greater goal,  whether [...]</p>]]></content:encoded>
			<guid><![CDATA[ http://www.zdnet.com/blog/gamification/what-gamification-can-learn-from-the-holiday-seasons-biggest-games/623]]></guid>
	<dc:creator><![CDATA[ Libe Goad]]></dc:creator>
	<pubDate><![CDATA[ Sun, 20 Nov 2011 18:38:36 -0800]]></pubDate>
</item>
<item>
	<title><![CDATA[Amazon Kindle Fire vs. Apple iPhone 4S: New platforms for gamification?]]></title>
	<link><![CDATA[ http://www.zdnet.com/blog/gamification/amazon-kindle-fire-vs-apple-iphone-4s-new-platforms-for-gamification/618]]></link>
	<description><![CDATA[ There  most common gamification platform may be your standard PC web browser,  typically accessed via a laptop or desktop computer, but every new piece  of personal tech hardware has the potential to open up new avenues. For  example, mobile phones and tablets such as the iPad have had some  gamification [...]]]></description>
		<content:encoded><![CDATA[ <p>There  most common gamification platform may be your standard PC web browser,  typically accessed via a laptop or desktop computer, but every new piece  of personal tech hardware has the potential to open up new avenues. For  example, mobile phones and tablets such as the iPad have had some  gamification [...]</p>]]></content:encoded>
			<guid><![CDATA[ http://www.zdnet.com/blog/gamification/amazon-kindle-fire-vs-apple-iphone-4s-new-platforms-for-gamification/618]]></guid>
	<dc:creator><![CDATA[ Libe Goad]]></dc:creator>
	<pubDate><![CDATA[ Wed, 12 Oct 2011 17:49:15 -0700]]></pubDate>
</item>
</channel>
</rss>

