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Adrian Kingsley-Hughes

Angry Birds: 'Piracy may not be a bad thing'

By | January 31, 2012, 2:53am PST

Summary: ‘It can get us more business at the end of the day.’

Piracy is not necessarily be the evil that the music industry professes it to be, and may actually be a way for business to attract more customers, so claims Rovio Mobile chief executive Mikael Hed.

Rovio Mobile, the company behind the hit game Angry Birds, knows a lot about piracy. Not only has the game itself been ripped off mercilessly, but it has increasingly become a target for fake merchandising. But Rovio Mobile boss Hed doesn’t see this as a problem. In fact, he sees considerable upsides to piracy.

Speaking at the Midem conference in Cannes today, Hed said that ‘we have some issues with piracy, not only in apps, but also especially in the consumer products. There is tons and tons of merchandise out there, especially in Asia, which is not officially licensed products.’

‘Piracy may not be a bad thing. It can get us more business at the end of the day.’

Hed’s chosen solution was to learn a lesson from the music industry in how it look at consumers.

‘We took something from the music industry, which was to stop treating the customers as users, and start treating them as fans. We do that today. We talk about how many fans we have.’

He also sees the apps themselves as sales tools, so the wider they are disseminated, the better they can promote products and merchandise.

‘Already our apps are becoming channels, and we can use that channel to cross-promote – to sell further content,’ said Hed. ‘The content itself has transformed into the channel, and the traditional distribution channels are no longer the kingmakers.’

In many ways it seems that Rovio Mobile has made piracy work for its company with regards to Angry Birds because the company has moved beyond the game into the physical world with toys and other branded items. The $0.99 game is no longer the real money-spinner in the deal, and really becomes a vehicle for cross-selling. But I’m reluctant to use this one example of piracy working to build a company and extend it to all piracy. The truth about piracy is that ultimately people want something that someone else has made, and not have to pay for it. I’ve heard endless arguments and debate about how piracy is not stealing and how no one is being harmed by it, but I’m not convinced. If everyone decided to become a pirate, then entire industries would collapse, and as much as we might dislike the heavy-handedness and Draconian actions of the likes of the MPAA and the RIAA, the fact remains that millions of jobs are linked to these industries, and their demise would be catastrophic to those associated and the economy.

The truth is that it is possible to make piracy work in certain circumstances and for certain industries, the message hat is make piracy OK is one that I’m not comfortable with.

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Adrian Kingsley-Hughes is an internationally published technology author who has devoted over a decade to helping users get the most from technology.

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Adrian Kingsley-Hughes

All opinions expressed on Hardware 2.0 are those of Adrian Kingsley-Hughes. Every effort is made to ensure that the information posted is accurate. If you have any comments, queries or corrections, please contact Adrian via the email link here. Any possible conflicts of interest will be posted below. [Updated: February 23, 2010] - Adrian Kingsley-Hughes has no business relationships, affiliations, investments, or other actual/potential conflicts of interest relating to the content posted so far on this blog.

Biography

Adrian Kingsley-Hughes

Adrian Kingsley-Hughes is an internationally published technology author who has devoted over a decade to helping users get the most from technology -- whether that be by learning to program, building a PC from a pile of parts, or helping them get the most from their new MP3 player or digital camera.

Adrian has authored/co-authored technical books on a variety of topics, ranging from programming to building and maintaining PCs. His most recent books include "Build the Ultimate Custom PC", "Beginning Programming" and "The PC Doctor's Fix It Yourself Guide". He has also written training manuals that have been used by a number of Fortune 500 companies.

Adrian also runs a popular blog under the name The PC Doctor, where he covers a range of computer-related topics -- from security to repairing and upgrading.

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yes sure
farshad_xix 14th Feb
I have a theory that if Microsoft went in heavy with DRM in their early days with DOS and Windows, they would not be the power house that they are today. In beginning, pirating MS was as simple as just copying the disks, and their software went everywhere, becoming completely ubiquidous.
@kurio999
Agree. I was there, and not only MS benefited, but other software, notably Lotus 1,2,3, grew because the 'Pirates' saw places where the programs where useable in commercial settings and passed a simple word.
@dj11 I remember Lotus 1-2-3 and the difficulty of copying it so that it could be installed from backup. IIRC the disks allowed only three installs before refusing. Even so people did pirate it. Did it really help them? It is all Excel today.
@kurio999
Not only that, it was the anti-piracy drive that made MS pretty much a goner in the consumer market.
Sure, people pirated Windows and Office left and right but lots of people also bought them with the confidence they're were making a safe investment: everyone else also had Office so you could easily send them your .doc files. -- In those days in 3,5" floppy disks happy
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here, Rovio is making money from piracy, yet they are still a small company. At this point they have nowhere to go, except up.

Should their business model get to that point in which they are required to maintain a certain margin to remain profitable, then I would imagine that piracy will become "an issue that needs to be stopped" to them at that point.

Viral videos, pirated games and such are great for getting you reconized, but become an issue when they start to take money away from you.
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"If everyone decided to become a pirate, then entire industries would collapse," but that's just it everybody WON'T become a pirate...either due to lack of understanding of technology or belief that it is morally wrong or even fear of penalization. There will always exist a majority that will purchase these products directly from the producer, keeping the industry afloat. To use "if everybody did it" as an argument against it is a fallacy and quite frankly also a rather lazy counter-argument
@OptimusRhymesNC

Chopping off a few % of sales can drastically affect the profits.

I know that games and music appears like it is all about a few really big successes. However, there are thousands more marginal artists and games developers that would not be invested in if piracy undermines much of the profits of the successful ones. There is a lot of livehoods hanging on those.

In these markets, where there is high risk of failure due to the fickleness of the buyers, who is going to invest in products with an higher risk of market rejection due to unfamiliarity of buyers with the products?

The successful products can tolerate a higher % of piracy, whereas the more marginal ones have a lot less. Now, those who pirate may be more likely to favour the really popular ones, but if the attitude that piracy is OK becomes more widespread, the % may become more evenly applicable, making the more marginal products more riskier to invest in. Relative unkowns do not even have a look in.
Look at it this way - if magically you could stop people from getting free copies of a specific software / music / movie etc, do you really think that everyone who otherwise would have downloaded a free copy would go out and buy it? Of cause not. Those people would go and download something else that is readily available.
People are a lot like toddlers who like to grab things that do not belong to them, toy with them for a few seconds, and throw them away only to move to another object.
So squizing out piracy will do little to drive up sales.
Besides, the whole entertainment industry is inflated, and can not keep being paid as much just besause there is so much content around, and people have so much more choices about what to do with their time.
So it is a reality - you can get only so much money out of angry birds regardless of piracy.
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Rovio wants to be a part of the problem instead of the solution. Now they will never get my support with their one hit wonder of a game.
I suppose Rovio is playing royalties to the person or people who wrote Artillery - I even wrote one for a tektronix display. In this case, piracy also covers ripping off other people's ideas and slapping as much lipstick on that pig as possible wink
Easy for a company making 7 figures a month to say..
Show this blog to Larry Dugnan. He seems to be off in some other space condemning privacy and freedom.
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yes sure
farshad_xix 14th Feb

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