Developer: iOS 5.1.1 already installed on 10 percent of iOS devices
Summary: In a matter of a few hours, iOS 5.1.1 already has more than double the market share of Android 4.0.3 and 4.0.4.
According to David Smith, an independent iOS and Mac developer responsible for hit apps such as Audiobooks and InstaBackup, it's taken less than 24 hours for Apple's iOS 5.1.1 update to be installed on over 10 percent of iOS devices.
The following chart was created by Smith to show the adoption rate of the new update since its release yesterday. The data was captured by Smith's free Audiobooks app, which sees some 100,000 downloads every week:
The data also shows us that iOS 5.1 is powering around 60 percent of all iOS devices, and that more that 80 percent of iOS devices are running iOS 5.0.1 or higher. iOS 5.0.1 was first released in November 2011.
Compare the adoption rate for iOS 5.1.1 to that of the latest version of Android 4.0 'Ice Cream Sandwich.' According to the Google Developer portal, Android versions 4.0.3 and 4.0.4 -- which were released December 2011 and March 2012 respectively -- have, as of May 1 2012, a market share of only 4.4 percent.
In a matter of a few hours, iOS 5.1.1 has managed to capture more than double the market share of Android 4.0.3 and 4.0.4 combined.
The most popular version of Android continues to be version 2.3 'Gingerbread,' powering 64.4 percent of all Android hardware. This version was first released January 2010, and the last update was released November 2011. This version continues to be offered on new smartphones and tablets sold today.
Adoption of Android is being held back by a number of factors. One of these is that the network carriers have little or no incentive to get platform updates out to users. Apple, on the other hand, has no such problem, having cut the carriers out of the update equation. It's clear which solution is best when it comes to getting the updates to users as quickly as possible, and getting them to install those updates onto their hardware.
This is not the first time we've seen iOS updates significantly outpace Android adoption rates. Back in March, data collected by Smith showed that it took iOS 5.1 only 15 days to reach the same market share level as Android 2.3.
If Google wants to get updates out to Android users as fast as possible, then it needs to follow Apple's model and cut the carriers out of the update equation.
Image sources: David Smith, Android Developer Portal.
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Talkback
I would be curious
From a "how efficient is the updating process" point of view, I would be interested in seeing if, for Android devices where updates ARE offered, how the uptake of those updates compares to iDevices. In other words, when updates ARE offered to Android devices, are those updates applied quicker, slower, or the same when compared to iDevices.
Just curious because I find Apple's OTA updates to be very easy to apply, a [b]huge[/b] improvement over the way updates on iDevices used to be handled. Now that Apple is copying how everyone else does updates, did they copy it well?
I see you're still trying to spead FUD and lies
I'm lying?
[i]I find Apple's OTA updates to be very easy to apply[/i]
I was lying? Please explain to us how Apple's OTA updates are very difficult to apply.
Thanks.
That's the problem, isn't it?
That's the problem, isn't it? Androids aren't always offered updates. They have to be checked by everybody under the sun first. They end up on somebody's "TODO: Someday" pile and never looked at again.
That's horrible. It really is. Apple got it right: Just push the update directly to the device. No need to go through the manufacturers and carriers first.
"Now that Apple is copying how everyone else does updates, did they copy it well?"
Being that they [i]are[/i] the manufacturer and they push the updates directly, bypassing the carriers - they're doing it better than Android.
Interesting question really.
Can it be undone though?
On one hand, I not too happy that my Galaxy S was never even upgraded to 2.3, but on the other hand, I don't need updates that overwhelm the hardware to the point where the thing becomes unusable. As it is, it works fine for everything that I ask of it.
Don't know what your user iToys
My iPhone 3GS dev platform stills works great.
It's not just the carriers, but the handset manufacturers
Business model
1. Look for successful products on the market.
2. Borrow, copy, whatever it takes.
3. Contract a Chinese factory to run a production for you.
4. Ship the boxes to retailers. Let them wonder how to sell this contribution to the world's pile of electronic junk. Sell it cheap, at "irresistible" prices.
5. Return to 1.
Most of those "vendors" have no clue what they are selling. Software? They copied it from somewhere, burned it into the device's PROM and they could care less what happens next.
It's the market that has to get rid of these copycats, but many thing, that if the thing looks like and iPhone, is packaged in a box like that of the iPhone, sells at the iPhone price, then it must be at least that good, no?
iPhone 4S works great!
Android 4.0 vs. IOS 5.1