Humble Indie Bundle: DRM-free, pay what you want, and help good causes

Humble Indie Bundle: DRM-free, pay what you want, and help good causes

Summary: Pay what you want for five DRM-free games that work on Windows, Mac and Linux.

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Pay what you want for five DRM-free games that work on Windows, Mac and Linux and help some good causes ... sounds too good to be true, doesn't it? It isn't!

This is exactly what you can do by supporting the Humble Indie Bundle project!

The bundle consists of seven games from a variety of indie developers:

If you want an intro into these games, take a look at this excellent review by TotalBiscuit:

There are also two bonus games:

But wait, there's more! Pay more than the average of $5.70 and you get the games from the Humble Indie Bundle #2 (current bundle is #3):

You're also helping out good causes - both the EFF and Child's Play.

You can choose how your payment for the game is split up between the charities and the developers.

A couple of points:

  • Don't pay something like $0.01 for the games ... people doing this are just scum.
  • Don't buy to resell ... again, these people are scum.

An interesting aside ... the Humble Indie Bundle website breaks down average purchase prices by OS ... and it's interesting:

So Linux users pay more than Mac users who, in turn, pay more than Windows users. Interesting!

These are NOT my kind of games. That said, I'm happy to support indie game developers by throwing a few bucks their way ... and Hammerfight does look like fun!

Topics: Linux, Hardware, Mobility, Open Source, Operating Systems, Security, Software, Windows

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4 comments
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  • RE: Humble Indie Bundle - DRM-free, pay what you want, and help good causes!

    Eh, it's not really surprising Linux pays more than Apple who pays more than Windows. As more and more people dictate the price they're paying on something, it'll shift towards the low end, not the high end.

    Indie games are awesome, but I'll probably stick to Steam for mine. I'll end up paying more, but meh, convenience.
    Aerowind
    • Steam keys

      @Aerowind What isn't mentioned in the article, is that Steam keys are given for these games when you purchase them via the Humble Indie Bundle.

      From the webpage:
      "On your download page, you can optionally get a key to redeem the Humble Bundle #3 games on Steam and Desura. Please note that not all of the games are currently available on Steam for Mac at the moment.

      We are currently working on adding Steel Storm to the Desura key included in the bundle."

      It's one key for all the games. What's awesome is, I got the HIB before Atom Zombie Smasher was added. Once it was added to the bundle, it was automatically added to my Steam library.
      WoW>Work
  • RE: Humble Indie Bundle - DRM-free, pay what you want, and help good causes!

    This pack works great on Steam ^^ I was so pleased and surprised to get all these bonus games after I paid 10 bucks. Really cool idea.
    Imrhien
  • RE: Humble Indie Bundle - DRM-free, pay what you want, and help good causes!

    The Humble Indie Bundles have shown that PWYW can be a very valuable promotional tool -- I suggest there is a huge opportunity to go beyond just promotions, to create a mainstream business based on a radical improvement to PWYW pricing.<br><br>FairPay adds a structured feedback process to PWYW, to enable a long view of pricing over an ongoing relationship, not just single sales, to make its "Fair Pay What You Want" model work far better and more broadly. FairPay is offered selectively, as a privilege to those who demonstrate that they pay fairly.<br> <br>FaiPay also enables the aggregator/distributor to establish an entirely new infomediary role, as keeper of the FairPay Reputation Database that tracks how each of their individual buyers behaves in terms of pricing fairness. That database is much like a credit rating database--offering important data usable by any potential seller. This reputation data is what is used to determine whether a buyer pays fairly and should be entitled to make purchases on a FairPay basis (depending on the risk level implied by their reputation from previous purchases). The more complete the Reputation Database, the more effectively FairPay prcing works to maximize revenue and minimize risk. <br><br>This offers a path to disrupting the dominance of the iTunes Store (and other mass-market aggregators). <br><br>More detail is in my two most recent blog posts (<a href="http://www.fairpayzone.com/2011/08/indie-games-generate-millions-with-pay.html" target="_blank" rel="nofollow">http://www.fairpayzone.com/2011/08/indie-games-generate-millions-with-pay.html</a>)
    richard reisman