iOS three times faster than Android for HTML5
Summary: Android has a long way to go if it plans to catch up with iOS when it comes to HTML5 performance, and given that HTML5 is increasing in relevance, Android needs to catch up, and catch up fast.
When it comes to handling HTML5, iOS devices are some three times faster than Android devices, claims a report by cross-platform mobile game development tool maker Spaceport.io.
HTML5 isn't just a web thing; it also serves as the platform for a completely new range of applications and games. The faster a device (especially mobile device) is at handling HTML5, the better it will be when it comes to running these applications and especially games, which put a greater load on the hardware.
According to the study [PDF], iOS devices have a clear advantage over Android.
Testing was done using Spaceport,io's own open-source benchmark tool called PerfMarks and put a range of Android and iOS devices to the test. The test was simple: how many images can be moved around a screen at one time, while maintaining a 30 frames per second (FPS) frame rate? Why 30 frames per second? Because that's the minimum required frame-rate for maintaining visual smoothness.
The results show that iOS devices have a clear advantage over Android hardware, with the iPad 2 leading the field and Android tablets being the slowest. The worst performing iOS device used for testing was the iPhone 3GS.
Image credit: Spaceport.io
Some of the scores are interesting:
- iPhone 4S: 252
- iPad 2: 327
- Samsung Galaxy Nexus: 147
- Samsung Galaxy Tab: 65
- iPhone 3GS: 53
- Kindle Fire: 25
The only Android smartphone that could handle a frame rate greater than 30 FPS was the Samsung Galaxy Nexus.
"HTML 5 is getting faster over time, as seen in the latest OS updates across Android and iOS. Although this is a welcome trend, there is still a long way to go," said Spaceport.io founder, Ben Savage. "We hope the spaceport.io PerfMarks report will act as a bellwether for mobile browser and operating system creators who hope to better serve the HTML5 game development community."
Android has a long way to go if it plans to catch up with iOS when it comes to HTML5 performance, and given that HTML5 is increasing in relevance, Android needs to catch up, and catch up fast.
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Talkback
Android users rely on Flash based content primarily.
Then its...
Umm, yeah... probably not...
Also, Chrome, like safari, is a desktop browser and will have better HTML5 support.
agreed
hmm
going back?
Isn't it easier for fix the browser? Why is that such a great "Internet company" as Google can't get their own browser to handle HTML5 properly?
letting go of the past is akways hard.
Yet another meaningless statistic Adrian?
Not meaningless more niche
Awesome Chance
Not testing for ICS on tablet
------------------------------
**Android 4.0 for tablets not
included in this report.
------------------------------
How convenient.
The report has bias on iOS. If they included Transformer Prime it would probably pwn the iPads.
Shocking
This is likely not that issue...
PlayBook 2.0 not tested?
Edit: My first post was deleted, lets see if this stays...
Playbook? LOL!
No Real Context, Thus Not Very Meaningful
To be more encompassing it should include other browsers like Dolphin, Opera, etc. It also would have to include Android 4 devices.
For the headline to be anything like accurate it would have to use the same browser for both operating systems on a comparable CPU. As it is, this is closer to a test of iOS Safari vs. Android Browser than of iOS vs. Android, and even then the hardware differences are a wild card.
Need to see ICS, Chrome results, also full suite of HTML5 capability
I think the only interesting part of this whole thing was how terribly poor
These tests are worthless...
You didn't understand the test then