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HDTVs used for virtual reality project to "feel" 3D images

By | July 18, 2010, 4:44pm PDT

Summary: As the world becomes used to viewing digital content in three dimensions, scientists are working on ways that we can reach out and “touch” them as well. A group of researchers at the University of California, San Diego, for example, is working on a solution — called Heads-Up Virtual Reality (HUVR) — that combines a [...]

As the world becomes used to viewing digital content in three dimensions, scientists are working on ways that we can reach out and “touch” them as well. A group of researchers at the University of California, San Diego, for example, is working on a solution — called Heads-Up Virtual Reality (HUVR) — that combines a 3D HDTV, a half-silvered mirror, and a touch-feedback device so the user can manipulate a projected image like it was a real object.

While the idea behind HUVR is not new, the latest technology makes it far more affordable and usable than previous versions that relied on CRTs and cost over $100,000. Instead, the UCSD researchers make use of a consumer Samsung 3D HDTV that uses active-shutter 3D technology to bounce images off the mirror (which a passive-3D solution cannot do). As a result, a fully outfitted HUVR unit costs a fraction of what its predecessors did and is far more mobile.

For the moment, HUVR is envisioned for commercial and academic uses like physicians manipulating an MRI image or archeologists examining ancient documents that are too delicate to physically handle. But you can be sure sometime in the future (though not in the near future) you’ll be using something like this in your living room — gamers especially will want such a setup to “hold” weapons or examine objects.

[Via UC San Diego news center]

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Sean Portnoy is a freelance technology journalist.

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Sean Portnoy

Sean Portnoy is a freelance technology journalist; currently, all work that Sean does is on a contractural basis. Sean has also written corporate communications documents for CA.

Sean does not accept gifts from companies he covers. All hardware products he writes about are purchased with his own funds or are review units covered under formal loan agreements and are returned after the review is complete.

Biography

Sean Portnoy

Sean Portnoy started his tech writing career at ZDNet nearly a decade ago. He then spent several years as an editor at Computer Shopper magazine, most recently serving as online executive editor. He received a B.A. from Brown University and an M.A. from the University of Southern California.

Talkback Most Recent of 3 Talkback(s)

  • RE: HDTVs used for virtual reality project to
    This article was completely devoid of useful information. With 3D displays becoming so common, bordering on the pedestrian, explaining the technology behind them does no one any service. The important piece, the haptic feedback, you simply gloss over with a dismissive, "it's there."
    This is hardly surprising, as this in not really a news article, but merely a rehashing of another article from the UCSD news center, which itself did not go that in depth into the device. But how is this an excuse for not doing even simple, basic research?
    ZDNet Gravatar
    DeusExMachina
    19th Jul 2010
  • RE: HDTVs used for virtual reality project to
    Yeah, Sean, that's pretty lame. It's a Novint Falcon, btw. This kind of display is nice in the lab, but it's too clunky for "pedestrian" use. When Microvision comes out with their color RSD eyewear, then maybe haptics will follow into the mainstream.
    ZDNet Gravatar
    PacoBell
    19th Jul 2010
  • RE: HDTVs used for virtual reality project to
    I gotta think meh this time, and while I am a proponent against MSFT I think they have the upper hand with their surface technology. Some dude with a projector, a smart phone, a camera, and marker caps was doing something pretty similar. It's not HD, but he was projecting a clock on his own wrist.
    ZDNet Gravatar
    prof.ebral
    19th Jul 2010

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