In Second Life, those on 'Candid Copybot' aren't smiling
A CopyBot tool that replicates in-game assets has some Second Life users in an uproar. But is the best solution to ban such tools or, as with real world copy machines and digital media, let them find their place in the Second Life economy and intellectual property framework? Linden Labs' answer to this question will say much about how its in-world IP system will mirror or perhaps improve on that which exists in the real world.