Should profits made through trading virtual assets in games such as Second Life and World of Warcraft be taxable, even if those profits remain virtual?
The Social Web
From Facebook to MySpace, YouTube to Second Life, social software is reshaping the world we live in. Steve O'Hear provides daily news and analysis of the emerging social web.
In a recent post I reported on the crime problems that have plagued the virtual world of Second Life, and the reluctance of Linden Lab (the game's makers) to act the role of law-enforcer. So who exactly should rule virtual worlds like Second Life? That's one of the questions which academics were attempting to answer at today's Terra Nova State of Play conference.
The Verizon Wireless deals with YouTube and Revver make it evermore transparent that user-generated content is worth money.
After much talk, mobile access to YouTube becomes a reality - well sort of.
Gift Tagging solves the problem of having various wish lists scattered around the web tied to different online shopping sites. The service also provides a nice looking Flash widget for social networks and blogs.
Webjam is opening its doors today to a limited number of users who want to try out a Beta of the service. The site provides a common set of social media tools: blogging, content aggregation, and social networking - all wrapped up in a 'drag and drop' Ajax-driven interface.
With a growing crime problem, how long before Second Life resorts to mob rule?
Brad Garlinghouse's leaked memo says that Yahoo is spreading itself too thin, with a number of competing and overlapping products.
Could we be seeing the latest round of MySpace vs YouTube?
Will AOL's new management pull the plug on Netscape?