Computer graphics market to exceed $142 billion by 2016

Computer graphics market to exceed $142 billion by 2016

Summary: The industry is expected to experience 5.3 percent growth for next few years, with workstation, monitors, and mobile driving the increase.

TOPICS: Hardware

While the PC industry might not be in all that good shape, the computer graphics industry is position where it is expected to exceed $142 billion by 2016, according to Jon Peddie Research.

The computer graphics industry has enjoyed massive success since it was established in the late 1970s, and it is now showing signs of renewed vigor and potential, some of which is down to a boost from mobile and post-PC devices.

(Source: Jon Peddie Research)

The computer graphics hardware market was worth $93 billion in 2010, and this is expected to break $107 billion in 2013, with software growing slight faster than hardware.

Last year the computer graphics software market was worth $14 billion (a figure which goes not include services, maintenance and other aspects) and this is expected to grow to $17 billion by 2013.

(Source: Jon Peddie Research)

"The sharp curtailment of household and corporate spending during the recession has resulted in a renewed desire among consumers and businesses to begin increasing spending on the latest graphics software and hardware platforms," wrote Dr. Jon Peddie,  a 30 veteran of the graphics industry and president of Jon Peddie Research.

"We will see the development of traditional segments like CAD/CAM expand as new design approaches in automotive, aerospace, and architecture are adopted. Visualization, a market that has been almost dormant for the past few years, is now poised for significant growth due to the availability of more powerful and less expensive visualization technologies."

(Source: Jon Peddie Research)

While the hardware segment has, overall, experienced growth, one sector that has experienced a slide is gaming PC sales, which has seen a decline of 3.16 percent over the past year. The largest growth has been in workstations and monitors, with the mobile graphics segment coming in a strong third.

Topic: Hardware

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  • eh . . .

    "one sector that has experienced a slide is gaming PC sales, which has seen a decline of 3.16 percent over the past year."

    Not really a whole lot, and judging by your figure 3, it appears to be predicted to rebound in 2016. Everybody's crying like it's dead or something, but IMO it's doing fine.
    • Gaming PC's

      Well, if a lot of gamers, myself included, built a machine or in my case, 5, within the last 18 months, and had a decent video card at that time, there would be no reason to upgrade or buy a new machine or even parts for a new machine. Nothing I play is taxing the machine I have. Upgrade cycles for most gamers, is if it breaks, or it won't play a new game coming out that they want to play. But the machines are so powerful now, that the game companies don't push the graphics, or the AI, because the current consoles, which is were they make most of their money, are lagging so far behind a current gaming rig it's laughable.
  • This is to be expected

    Everything is going graphics integrated. There is no reason to have CPU's handle things that GPU's can handle better. The original CPU's didnt have these kind of math CPU's on them and they were coprocessors, now we are going back to a similar design as dedicated hardware is much more efficient in nature. That is why AMD's APU's are such a smash hit, as they enable any machine to be used for virtually anything without any extra parts.