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Having a Glass team member around when first trying out Glass is helpful for a number of reasons.
One of the mistakes I kept making was assuming the digital display should replicate a viewfinder on a traditional camera, and this isn't the case.
The digital display projected by Glass is supposed to sit a bit above eye level so that I can walk normally and look up (without head movement) when I want to check out Glass features.
But the lens on Glass is supposed to replicate what the user is seeing at eye level. However, the movement didn't feel intuitive as I kept automatically looking up and down when snapping photos, making me quite dizzy during this spin through the Android sculpture garden.