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Having a Glass team member around when first trying out Glass is helpful for a number of reasons.
One of the mistakes I kept making was assuming the digital display should replicate a viewfinder on a traditional camera, and this isn't the case.
The digital display projected by Glass is supposed to sit a bit above eye level so that I can walk normally and look up (without head movement) when I want to check out Glass features.
But the lens on Glass is supposed to replicate what the user is seeing at eye level. However, the movement didn't feel intuitive as I kept automatically looking up and down when snapping photos, making me quite dizzy during this spin through the Android sculpture garden.
As you might expect, we were closely guarded by the Glass team from wandering off to any other part of the Googleplex.
So don't get your hopes up about sneaking into the infamous "Google X" facility during your visit.
There is a tiny user guide included in the box for additional questions. But in true Google fashion, some of the answers are serious...and some are tongue-in-cheek.
For example, the Q&A pamphlet acknowledges that not everyone should use Glass (i.e. some people might experience eye strain and/or headaches), but it also answers the obligatoroy question: "Is it OK to go scuba diving with Glass?"
As you might have expected, the answer is, "Uhhh... no."
For reference, the Glass team said that the headset is somewhat water-resistant (there are bound to be tears when sharing some of those priceless memories recorded with Glass, right?), but liquids could also seep in and lead to corrosion.