Facebook's Oculus stocks up for the future with Carbon Design Group acquisition

Facebook's Oculus stocks up for the future with Carbon Design Group acquisition

Summary: Oculus has already been making waves and headlines this week as reports surface about potential hardware partnerships to take VR technology mainstream.


Just a few months after being acquired by the largest social network on the planet, Oculus continues to assert its relative autonomy, this time through a new acquisition.

The technology company behind the year's biggest revolution in virtual reality has announced intentions to buy the Carbon Design Group.

The Seattle-based product development and consultancy firm boasts a broad portfolio of home, medical and other consumer innovations, including the Xbox 360 controller.

Even 20-year-old Carbon Design will retain some independence as the creative group will continue to work out of its present studio in partnership with Oculus's Research and Development team in nearby Redmond.

Expected to close by the end of the summer, financial terms of the deal have not been disclosed.

Without revealing any more details about potential future projects, Carbon Design creative director Peter Bristol described consumer virtual reality in a blog post as "an entirely open product category."

Bristol continued:

With consumer VR at its inception, the physical architectures are still unknown — We’re on the cutting edge of defining how virtual reality looks, feels, and functions. We’re incredibly excited to be part of the team and we’re looking forward to helping design the future.

Oculus has already been making waves and headlines this week. Bloomberg reported earlier on Tuesday that Oculus VR could be looking to mirror Google's reach with the Android ecosystem through the help of new hardware partners.

Topics: Hardware, Start-Ups, Tech Industry, Social Enterprise, Innovation

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  • Another cyclical

    VR is another cyclical like home automation. People forget after a while it's actually kind of lame. There are two huge problems. One 3D of any kind tends to cause eye strain and gets old real quick. The second is you can't move around without being able to see or you'll break your neck tripping over something. That means you're stuck in a chair and barely have any head movement available to look around.
    Buster Friendly