How to participate in the $25 billion app economy
Summary: One developer's mini success story: Multiply by 3 million, and you have a thriving economic model for service development.
As we move deeper into a service-oriented economy, the "app economy" will take on greater meaning, as entrepreneurs and mega-corporations alike spin app development into profitable business lines.
Trevor McKendrick (no relation that I'm aware of, honest!) just posted an interesting account of his year in the app business. Trevor built and launched a Spanish Bible mobile app for the iPhone in April 2012, and has so far netted more than $73,000 — after Apple's cut. The total development cost was $500.
The first version of the app was fairly basic, but, as demand grew, he was able to release a more polished update. He also released an audio version as a follow-on.
The takeaway here is that many online services — including those consumed by enterprises — are being independently produced by developers, and being made available in an open market type of environment. ABI Research estimates that the app economy will hit $25 billion this year. Call them "micro-ISVs" — representing a new attitude and opportunity, reshaping the way applications and services are being brought out to the world.
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Talkback
Good article, short
For what, typing out what already exists?
Cortes would be happy. so would those he enslaved, so note that every time you see someone whose country has ties to that person wears a cross. Of course, the people whose necks he slit wouldn't care either way... but they were too proud to be mindless robotic slaves to the overlord of Espana...
Congrats
App
http://demetalicos.com/productos_exhibidores.html
Thanks, spammer
If $4000 is a great "opportunity" or ROI for a what can easily amount to $2000 or far more for startup costs and equipment... it's a fool's errand.
People need to look at all the facts. Not just hype up unsubstantiated "get rich quick" nonsense.
Starting with looking up articles that have titles saying "fool's errand"
And since you can put up articles hyping yourself up, here are articles that simply tell the truth for most:
http://wmpoweruser.com/average-iphone-app-only-earns-2-per-day-or-why-the-app-store-is-a-fools-errand/
http://articles.cnn.com/2011-03-04/tech/nintendo.apple.games_1_app-developers-nintendo-executives-game-developers-conference?_s=PM:TECH
MOST developers who put out "successful product" or whatever
Most of the $25 billion doesn't end up in the workers' coffers, since all they did was create the entire application and only non-programmers don't have a clue (or wouldn't give a damn) over the amount of work involved... people just don't care... at least until they are personally affected by the system they used to be lah-dee-dah over...
One Teenage-Band success story: Multiply by 3 million...