9 of 22Image
(Credit: David Braue/ZDNet Australia)
Mind the generation gap: the demonstration granny showed she still has the chops to teach her younger rival a thing or two.
Dr Stuart Smith envisions the game as a way for stroke-rehabilitation specialists to engage with distant patients, many of whom fail to remain compliant with their rehabilitation programs after leaving hospital. "We lose track of them over time," he explained. "We don't know if they're continuing to do their rehabilitation exercises."
Bandwidth and latency issues on conventional networks initially led Halfbrick CEO Shaniel Deo to dismiss Smith's suggestion of a networkable version of Fruit Ninja. "There's no good value proposition for me to put my game onto a standard ADSL network," Smith recalls Deo saying. "This is a game that requires high speed for two people to be able to play each other at the same time, and over a standard ADSL network, it's just too slow."
When Smith suggested that Deo could get access to the NBN NOTF to build and test the game, he recalls, "his eyes lit up and he asked 'when can we start?'"