iOS developers abandoning sinking Apple mothership: Biggest drop ever
Summary: Objective-C popularity has dropped more in the past few months than ever before. Another sign of the applocalypse?
In what may be another sign that Apple's fortunes are on the downward slope, an interesting chart reports that Objective-C popularity has plummeted for the first time in two years, and more than ever before.
Tiobe Software maintains what it calls its TIOBE Programming Community Index, which cross-references language popularity among the professional programming community.
Objective-C, which is the language most used for iOS (and Mac) development, has been skyrocketing since the original iPhone App Store opened. Back in 2011, there was a little over 1 percent drop (among all programmers and all languages). But since around December, Objective-C popularity has dropped by more than 1.5 percent (among all programmers and all languages).
It peaked in December at 11.116 percent, but has now dropped to around 9.5 percent. Off the Apple platforms, C, Java, and C++ still hold the top slots, respectively.

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Talkback
Objectionable C
Awesome suggestion
Oh wait, he dumped all that...
Different ways to look this...
Another way to look at this is that the tooling and frameworks around building iOS apps has caught up, allowing some developers to bypass Objective-C.
Many do
Objective C is a fairly primitive language, an attempt to implement some of the same encapsulation objectives as C++ but in a more primitive way (via its messaging system.)
primitive?
30% is cheap
You can buy apps through retail channels?
Of course you can
The ability to download software via the internet began the demise of boxed software on shelves at BestBuy, CircuitCity, etc. App stores for tablets finally nailed that coffin shut.
The meta point, however, is that if you were to open your own store for your own software on your own website, you'd end up paying for customer acquisition, servers/cloud hosting; development, support & maintenance of your system; credit card processing & refunds; license management, etc.
The app stores do all of this for you for a 20-30% commission. While not cheap, its not unreasonable.
not for idevices
what about cydiya store????
Yes you can!
The retail and distribution cut can easily be over 50% of the sales price.
An interesting scenario...
The chances of your software succeeding in any market, be it app store, brick and mortar, mail order etc. are very slim if you don't have a web site. Apple isn't going to promote your app for you. You are literally putting your app in a giant sea of apps and hoping it floats. You would be a fool if you didn't promote your app by building a site and at least using seo for organic search if nothing else, but reality is that you need marketing regardless.
TLDR; The app store does nothing for your product. It is a cash grab for the proprietor and that is it.
Let me get this right
Well tell me what industry wouldn't like to do that. Talk about things that don't even need to be said.
What does Best Buy do for a developer that the App store doesn't? Nothing and it costs developers a larger percent to sell their products there.
While I agree that the app stores are a complete trainwreck for visibility of apps, I am certain that having 700,000 websites to represent all of those apps for sale by owner would be magnitudes worse. Not only for visibility, but for sales too. Not to mention having 700,000 repositories to download apps would be a nightmare on several fronts.
Right. Because we all know that marketing, storefront
No
Please name 10 successful apps that do not have a web site...
They don't exist. Even if your product was a hardware device that blocks out the internet, you would still need w website, hosting and all associated costs. Welcome to the 21st century my friend.
Which is a small portion of the overall cost
Not so right
"Server bandwidth, domain hosting, etc. are all free", may be true but that stuf is dirt cheap on the web.
all well and good...
Actually...