Microsoft Kinect for Windows v2 sensor available for preorder for $199

Microsoft Kinect for Windows v2 sensor available for preorder for $199

Summary: Microsoft's second-generation Kinect for Windows sensor will be available to developers, alongside a new software development kit, in July.


Microsoft is making its Kinect for Windows v2 sensor available for preorder as of June 5.


The sensor costs $199 and is orderable through Microsoft Stores. (A price list for other countries is here.)

Sensors purchased during the preorder period will be shipped in July, 2014, according to Microsoft. According to the Microsoft Store entry I see, the release date here is July 15. At that time, Microsoft plans to release a public beta of the accompanying software development kit (SDK) for the devices. The SDK 2.0 will be licensed separately. Developers can build applications for the new sensor with C++, C#, or Visual Studio Basic by using Microsoft Visual Studio 2010, according to the company.

General availability of the sensors and the SDK will happen "a few months" later, officials said in a blog post. Officials showed off earlier this year the new sensor design, as well as the hub and power supply.

The second version Kinect for Windows sensor includes increased depth-sensing capabilities, full 1080p video, improved skeletal tracking and enhanced infrared technology, Microsoft officials said.

Microsoft launched its closed Kinect for Windows v2 developer program last summer. Developers received an alpha version of the sensor hardware, along with early access to the software development kit, and a promise of a final version of the Kinect for Windows v2 hardware at no additional cost.

At that time, company officials said the second generation Kinect for Windows product would be available by summer 2014.

Microsoft released the first-generation Kinect for Windows product in early 2012.

Topics: Emerging Tech, Microsoft, Windows


Mary Jo has covered the tech industry for 30 years for a variety of publications and Web sites, and is a frequent guest on radio, TV and podcasts, speaking about all things Microsoft-related. She is the author of Microsoft 2.0: How Microsoft plans to stay relevant in the post-Gates era (John Wiley & Sons, 2008).

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  • revolutionary vs evolutionary

    So when we are talking about evolutionary vs revolutionary, imho, dress-patents produced by Apple are evolutionary, if not stupid and completely greedy and pointless and a waste of time and money. Whereas Kinect can actually save human lives and contributes to progress. This is what the patents should be about, Apple. Do you listen, Apple? Not some pointless square sh..t patent and copyright on the packaging. No one cares in the long run! Get it? This is how you, Apple, can get the respect back. By inventing. Why else were you given the sh..t load of money in the bank?
    • Gesture Patents

      While Apple has a lot of touch screen patents, Microsoft has a lot of air gesture patents. In the long run Microsoft's will probably prove more valuable. When the mouse first came out it tracked on the screen linearly. Move the mouse a set distance and the cursor moved a set distance. Speed was not considered. Today the mouse tracking is non-linear. How far the cursor moves depends as much on speed of the mouse as it does the distance moved. The mouse works much better and we expect the non-linearity. At one time this was all a major issue.

      A touch screen is always going to be linear. It is also dependent on the size of the finger. Kinect does not have this limit and in some ways can can surpass the touch screen in usability. However, the mouse did not replace the cursor keys, touch will not replace the mouse, air gestures will not replace touch. All 4 methods have there place and the best environments will use all.

      more on speed of the mouse than distance moved.
      • Typo

        Forgot to delete last line.
  • Microsofts biggest failure

    While Ed Bott waffles on about how great this or that MS product is even if it turns out to be a dog with three legs he should have been pointing at Kinect as the one of the companies best strengths and its biggest failure to date.

    Windows 8 could and should have had Kinetic as the "touch" user interface from day 1. Far simpler and better than desktop touch screens more use than trackpads.

    I would love to know why MS has not provided a completed Windows interface instead supplied yet another development kit. Kinect could and should be a brilliant interface for both windows its apps and Office. No more mouse, complex gestures, intuitive, increased productivity why is it taking so long?
    • The Minority Report

      Sounds like The Minority Report, but not that useful unless the UI is holographic and you can "interact" with it.
    • Kinect Useability

      I'm going to have to disagree. A touch screen only allows for 2D gestures, while a K inspired UI would be 3D. This is right off the bat more complex, not less. Another problem w/ your suggestion is the obvious added per computer cost. Add to that, lack of easy portability. No laptop, pad, or cellphone would be using it. Lastly, consider multiple users for a single computer. There would be a considerable learning curve. You would have to teach each user, and the computer would have to 'learn' every user's behavior. That would indeed be MS's "biggest failure to date."
  • Evolutionary vs Revolutionary

    It was not long ago that people commenting on the failure of Kinect, Xbox and Microsoft and today MSFT is a failure for not including it in the Surface and Win8. Its either all or nothing, just like children.