Potential console killer OnLive to go live June 17

Daniel Terdiman CNET News | March 10, 2010 1:20 PM PST

Summary

OnLive, a streaming video game service that, if properly implemented, could threaten traditional console makers.
SAN FRANCISCO--OnLive, a streaming video game service that, if properly implemented, could threaten traditional console makers like Microsoft, Sony, and Nintendo, announced Wednesday that it will launch on June 17.

In a speech at the Game Developers Conference here, OnLive CEO Steve Perlman said that the service will go live in the 48 contiguous United States during the E3 video game conference in Los Angeles, and, at an initial price of $14.95 a month, will offer consumers the ability to rent or purchase AAA games from the likes of Electronic Arts, Ubisoft, 2K Games, THQ, and Warner Bros. Interactive Entertainment.

For OnLive to officially announce its launch date at GDC is appropriate, given that the service was first unveiled at the conference a year ago. At the time, gamers wanting to play full-scale console games were excited by the service's potential for obviating consoles like the Xbox, PlayStation 3, and Wii. According to OnLive, the service will work on most PCs or Macs via a browser plug-in, or on high-definition TVs via what the company is calling a MicroConsole adapter.

At GDC last year, OnLive said it expected its service to open to the public the coming winter. On stage Wednesday, Perlman admitted that the company is late, but said that since it's still winter right now, they will only be about three months late, and that the delays were partly based on wanting to make the service better than had been planned last year.

For more on this story, read Potential console killer OnLive to go live June 17 on CNET News.

Talkback Most Recent of 11 Talkback(s)

  • I'd need to be super impressed to drop the physical console.
    I like HAVING the device - not having it on a cloud somewhere. Maybe I'm already a dinosaur. F!
    ZDNet Gravatar
    Fark
    03/10/2010 01:48 PM
  • If this is the same service ive heard about
    If this is the same service ive heard about its a privacy nightmare. He was watching a wall loded with monitors watching what peopel were doing live,making fun of some poor soul for messing up too. It also isnt the first to rent games online,but it looks like the first one to spy on your gameplay,Live
    ZDNet Gravatar
    Stan57
    03/10/2010 02:38 PM
  • Isn't there already a service online for that
    I must be missing something because there is Steam. Steam is a great service as you do not need CDs to play, your files are stored locally on your puter's harddrive and your ownership is tied to your login info preventing theft. Also there is Valve's anti cheat technology and basically an all around way to connect gamers online and the steam service is free. Just have to own games to play.
    ZDNet Gravatar
    brad1000
    03/10/2010 03:45 PM
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    DonnieBoy
    03/10/2010 03:49 PM
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    AboveAverageJoe
    03/10/2010 04:31 PM
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    Pliny the Elder
    03/10/2010 05:40 PM
  • Awesome.
    Except I can't afford yet another pay service.
    ZDNet Gravatar
    People
    03/10/2010 06:30 PM
  • I give 'em a year
    Streaming gaming won't work. What they're talking
    about seems like they're rendering games on their end
    and sending rendered frames via the internet. There
    only a VERY select few markets where ultra-low-
    latency, high-bandwidth internet will even be
    available (20ms would be about the highest it could
    possibly go and still be usable). Portable play will
    be pointless, because I've never seen a two-digit ping
    from a cell phone and even Starbucks wireless has
    their own share of latency issues. Even if the user
    has a line that's going relatively unused, the very
    nature of the service prohibits buffering (remember
    RealPlayer in the 90's?). Finally, the UPLOAD
    bandwidth to send out 60fps of 1280x720p video is
    going to cost stupid amounts of money to maintain, and
    again, it's not easily scaled.

    The service won't scale too well, because the graphics
    still need to be rendered somewhere, and it's not like
    you're going to get one GTX280 that can render three
    sessions of Crysis simultaneously. The best they can
    hope for is that only a small percentage of their
    users will be logged in at a time, but weekends will
    always be a poor experience.

    The rendering itself will again be an issue, since
    they will need to either react to player input in real
    time like current games do, or predict what the player
    will do. The former brings latency back to the
    spotlight, while the latter would involve lots of
    wasted render time since players won't always need the
    pre-rendered frames. This presents a catch-22 that
    will be immediately noticeable to any serious
    CounterStrike player.

    The other way to do this would be to essentially have
    the player download one map at a time, and have them
    play that map before loading the next one. At this
    point, unless the player is playing multiple games
    within a month or is playing a brand new release title
    that's being sold at sticker price, the green pastures
    of video games under $15 for purchase Steam and
    GoG.com (not to mention Amazon, Gamestop, and eBay for
    physical media) are going to make the savings a wash.

    Call me a pessimist if you will, but I have a stack of
    video games in my room and a laptop with two graphics
    cards. I game just enough to know that a system like
    this would only work for an at-your-own-pace game like
    Myst or The Sims, or a turn-based game. Games that
    require trigger fingers like Unreal Tournament, Call
    of Duty, and Bioshock?

    This is old news and was covered on Slashdot a month
    ago:
    http://games.slashdot.org/story/10/01/22/0731247/OnLiv
    e-Gaming-Service-Gets-Lukewarm-Approval. Read the
    comments from Slashdotters, i.e. a fairly solid
    representative of the target demographic, to see
    exactly how many people think this is a GOOD idea.

    Joey
    ZDNet Gravatar
    voyager529
    03/10/2010 07:48 PM
  • I have uverse, and it barely keeps up with TV and web access
    I laughed when they sent me the offer for this. If my existing service has glitches just showing TV channels, I could only imagine how much the live gaming experience would suck.
    ZDNet Gravatar
    terry flores
    03/10/2010 09:12 PM
  • RE: Potential console killer OnLive to go live June 17
    I cannot see this being a real big seller. Unless you have a
    dedicated line for the computer in question I see problems.
    In my house there are three computers, a PS 3 and a VoIP
    phone sharing the bandwidth. I can only imagine using this
    service when a phone call comes in. If people complain when
    online multiplayer games lag, how much will they complain
    when playing in single player mode? Yet another ?new?
    gadget I have little, or no interest in.
    ZDNet Gravatar
    Rick_K
    03/15/2010 12:25 AM
  • No way is this a console-killer
    I'm kinda surprised this is being labeled a console-
    killer. They'd need to charge $5/month in order for
    this thing to be financially competitive with
    consoles. At their $15/month rate, it's only
    financially competitive with high-end gaming PCs.

    But really the best use this thing has is to game on
    the road. Gamers that travel a lot for their job can
    now play in the hotel without having to have a high-
    end gaming laptop.

    In other words, this thing is a luxury. It has a
    niche market. I don't think it's a viable alternative
    to consoles or gaming PCs.
    ZDNet Gravatar
    Uncle Ebeneezer
    03/24/2010 07:01 AM

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