25 years of Zelda and Nintendo systems (photos)

25 years of Zelda and Nintendo systems (photos)

Summary: Here's a look back at a quarter century's worth of innovations in game design and Nintendo gear brought to life by The Legend of Zelda franchise.

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  • Zelda II: The Adventure of Link for the Nintendo Entertainment System, 1988

    Although Zelda II: The Adventure of Link was a sequel to the original Zelda, gameplay-wise it was a complete departure from its predecessor. Link was actually one of the first console-based role playing games with side-scrolling "platforming" action, overworld map view, statistical systems, weapons, as well as metered magic and spells. It also marked the first time players met the Triforce of Courage, its unification with the "Golden Triangle" would become a driving force in the series.

    Caption: Gloria Sin
    Photo Credit: Nintendo

  • The Legend of Zelda: A Link To The Past  for the Super Nintendo Entertainment System, 1992

    As the first SNES cartridge with 8-megabit (1MB) of memory rather than just 4, The Legend of Zelda: A Link To The Past was particularly rich in graphics and mechanics in this prequel to the franchise. Although the game reverted back to the overhead perspective of the original, this iteration pioneered Link's ability to travel between parallel universes (Hyrule was the Light World; the Sacred Realm became the Dark World once Ganon got hold of the Triforce), and debuted helpful items like the hookshot.

    Caption: Gloria Sin
    Photo Credit: Nintendo

  • The Legend of Zelda: Link's Awakening for the Game Boy, 1993

    The Legend of Zelda: Link's Awakening was the franchise's first foray into portable gaming with the Game Boy. In this experimental title, Link learnt to jump, trade, fish and play music on the ocarina (a vital skill that reappears in the Ocarina of Time) to wake the Wind Fish which would be able to bring him home to Hyrule.

    Caption: Gloria Sin
    Photo Credit: Nintendo, Wikipedia

     

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Topics: Mobility, CXO, Emerging Tech

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