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Best and worst stereoscopic 3D console games

by ZDNet Author  |  December 14, 2011 12:00pm PST  |  Image 1 of 13

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The much-hyped 3D revolution hasn't exactly set the world on fire. One possible exception is stereoscopic 3D for console games, currently supported by both the Xbox 360 and PlayStation 3. On the PC side, stereoscopic 3D has been around for several years, thanks to Nvidia's 3D Vision platform, which uses compatible hardware and active shutter 3D glasses to enable you to at least try and play almost any PC game. On the console side, however, 3D support must be specifically built in, and you'll find it on a case by case basis.

The following games represent a many (but not all) of the Xbox 360/PS3 console games with 3D support released in 2011 (and a few holdovers from 2010), and our opinions on how each played in 3D. [Read more on this topic here.]

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You are confusing point of view
SiO2 15th Dec
@john_gillespie@... with field of view. While one is focused on an object 10 or more feet away there is little difference between the focal point of the images as projected onto a flat plane, the eye receives considerably more information from the surrounding plane than we are consciously aware of. This enables the brain to reconstruct the scene and place the focal point within it. You dont actually see what is there, you build a representation of it inside your mind and view that, and most of what you are viewing is a composite of memory updated by new information.
This is why people dont notice things right in front of them - not because their eyes didnt see, but because their brain filled in that bit of the picture with memorised information. This is how 3D devices fool the brain into seeing 3D, by leveraging the fact that focusing and stereoscopy are actually independent of one another.

I dont know if you are aware, but experiments have been done that bear this out - one involves using prisms to turn a subjects vision upside down for a week. The subject is initially disorientated but then rapidly learns how to build a modified representation and within a week is able to function as normal. This is repeated when the subject removes the prisms, his brain has to learn again how to 'see' much like it did as a baby, before focusing and depth perception were learned.

This mechanism is also responsible for those who have lost an eye or just sight in one side being able to still perceive depth so they can focus, although not as accurately - even movement of the head with one eye closed generates 3 dimensional information in the brain because of it.
Honestly, 3D is a gimmick to try to get more money out of us, encouraging us to rebuy content (i.e. DVDs, Blurays, etc.) that we have already purchased.

3D has not been selling as well as the various manufactures and content providers would like, so they have resorted to tactics like only including Digital Copies with 3D Blurays. Honestly, I want a digital copy without paying for 3D. 3D is pointless and over done.

If you don't think it's an aim to make money by getting you to rebuy content, look at how many movies have been released in 2D formats that have recently been rereleased in 3D (including many that have never been 3D, even in the theaters).
Really unless its 3d like the movie theater where things really seem to leap from the flat screen whats the point. The nintendo 3d console has no real 3d to it and this sony screen nothing jumps off the screen at all.
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3d is great
walkerjian@... 14th Dec
when it is done right. The nvidia 3d test loop has a section where the nvidia logo pops right out of the screen (seemingly). It is mind blowing. Couple that with a kinect and you have something emergent... Which is probably why you never see it happen in current games. Too much internecine warfare amongst the 'players' wanting to monetize *everything* for themselves. Make more games and apps that 'pop' and 3d will explode. Give people the chance to make clips and apps that pop and ditto. OTOH, I am not going to buy another 3d screen - even though they make great 2d screens as well due to high refresh and better quality visuals. I am going to wait it out for 3d specs that feature high res, head position aware LOD, high fidelity headphones, control by brainiac headset, TENS feedback loops, fMRI feedforward... Which are all technologies that are here right now, they just need to be integrated. Geez, a pair of iPod nanos and some optricks would do the job. For now. Until I get to play Count Zero, for REAL that is. I think really good high res high fidelity augmented reality specs are the go, especially when jacked into a modern smartphone with oodles of power and which is itself jacked into a high speed cloud. There would be scope for price differentiation based on real quality difference too, not just paste diamond encrustation, to appease the snobs. Instead of this unseemly egalitarianism where the 1% cannot buy (for love or money) anything better than what the vast unwashed can get... Oh the pain! 3d is the way to bring real elitism back to the cloud and its consumption devices, yeah! And then we have production - which could be removed (finally no more of this democratisation of the means of production) from the hands of the unwashed and back into the hands of the media moghuls to enable them the trillions they deserve, they really do... I could go on but Gibson really did say it for more eloquently.

3d is far from dead baby, far far far from it
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Human stereoscopic vision only works at close range. Once objects are 10 feet away there is none. Our brains interpret what is the eyes see, compare it to experience and provide the depth effect and when you see something that is several feet away but the 3D device make it look like its a few inches away you get 'eye strain'.
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@john_gillespie@... with field of view. While one is focused on an object 10 or more feet away there is little difference between the focal point of the images as projected onto a flat plane, the eye receives considerably more information from the surrounding plane than we are consciously aware of. This enables the brain to reconstruct the scene and place the focal point within it. You dont actually see what is there, you build a representation of it inside your mind and view that, and most of what you are viewing is a composite of memory updated by new information.
This is why people dont notice things right in front of them - not because their eyes didnt see, but because their brain filled in that bit of the picture with memorised information. This is how 3D devices fool the brain into seeing 3D, by leveraging the fact that focusing and stereoscopy are actually independent of one another.

I dont know if you are aware, but experiments have been done that bear this out - one involves using prisms to turn a subjects vision upside down for a week. The subject is initially disorientated but then rapidly learns how to build a modified representation and within a week is able to function as normal. This is repeated when the subject removes the prisms, his brain has to learn again how to 'see' much like it did as a baby, before focusing and depth perception were learned.

This mechanism is also responsible for those who have lost an eye or just sight in one side being able to still perceive depth so they can focus, although not as accurately - even movement of the head with one eye closed generates 3 dimensional information in the brain because of it.

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