CE Week 2011: 10 Game-changing gadgets of the year

CE Week 2011: 10 Game-changing gadgets of the year

Summary: Here is a mid-year roundup of the 10 most important gadgets and trends according to top tech journalists from Laptop, ThisIsMyNext, gdgt, NPD Group, ABC News Radio and Fox News at CE Week 2011. Do you agree with their picks?


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  • On the Gadgets of the Year panel at CE Week 2011, Clayton Morris from Fox News got Ross Rubin of NPD Group, Peter Rojas of gdgt, Andrea Smith of ABC News Radio, Mark Spoonauer of Laptop and Josh Topolsky of ThisIsMyNext to chat about the 10 most game-changing gadgets and trends this year. Here are their picks.

    1. Software/App is the New Gadget

    They kicked things off by talking software -- from Windows Phone 7 Mango to the appeal of the Apple App Store -- because that is defining (or outright making or breaking) gadgets right now. 

    Photo Credit: Gloria Sin
    Captions: Gloria Sin

  • 2. Eye-Fi Memory Card

    An Eye-Fi card looks and feels just like a standard SD card but contains an embedded Wi-Fi chip that allows users to upload photos and videos instantly and wirelessly from camera to computer or even their phone, without having to physically move the card from one device to another.

    That said, the card only works with select cameras and camcorders so check for compatibility before buying. The Eye-Fi is available from major retailers like Best Buy starting at $40 for 4 GB. 

    Photo Credit: Eye.Fi
    Caption: Gloria Sin


Topics: Software, Hardware, Mobility, Operating Systems, Windows

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  • RE: CE Week 2011: 10 Game-changing gadgets of the year

    The Chromebook will hardly be a game changer.
    The one and only, Cylon Centurion
    • Agreed.

      @Cylon Centurion If people actually pay full price for a laptop that runs one application, and that you have to either pay extra monthly to use - or search for open WiFi ports, then it's not a game changer - it's proof that you really can't overestimate how stupid people are.
    • Yeah, it doesn't take a lot of brains to call that one. Which

      is why watching the tech punditry drool like pavlov's dog over them is so pathetic.
  • RE: CE Week 2011: 10 Game-changing gadgets of the year

    This is the first I've heard of music lights, but if you can sync them properly, it might be amusing. A novelty, to be sure, but amusing none the less.
  • RE: CE Week 2011: 10 Game-changing gadgets of the year

    Onlie changes the game, but not ina good way. Its also smoke and mirrors.

    You STILL need a big hefty PC to run the game, its just that that PC is now being paid for by the service provider. Which means the economics are *worse* for the service provider.

    Laggy, inferior video quality expeience with higher costs. Yeah, thats a game changer alright. For the worse.

    the *real* game changer in this space has been Steam. Not so flashy so it gets less press, but it has created such a threat to traditional distribution channels that EA announced they are creating their own version and seeding it with their most promising new titles.

    Onlive is nonsense. But steam has changed the game distribution world.
    • RE: CE Week 2011: 10 Game-changing gadgets of the year

      @jeffpk <br>Service Providers (ISP) are not paying for the pcs. Do you mean Onlive as a service provider? Then that's off mark too. Cloud computing allows for scalability, incredmental upgrades to cope with user demand and leasing additional power from other clouds if needed. This allows for cheaper hardware as a single purchaser buying the hardware power in bulk has a greater scale of economy over every individual user upgrading incrementally every few years. <br><br>Without needing spend additional $ on hardware, more software sales can be squeezed out of consumers. Outside of the big three console manufacturers, the vg publishing industry would loves that.<br><br>Steam is a great service, truly revolutionizing the distribution model of games away from brick and mortar stores. <br><br>But onlive is the next step, doing away with the high cost of entry (buying a next gen console/getting a to tier computer). <br><br>Assuming we keep having a neutral network of course, one that is built out to keep up with the incredibly high bandwidth demands of streamed gameplay (and out other rich media consumption).
      awkward hug