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Windows Vista. *shudder*.
After Windows XP, the world's most popular and used operating system, Microsoft needed a new challenge. It wanted to bring security and eye-candy to a world that had been under attack all but constantly, every minute of the day. The web was full of malware, and frankly Vista did not exactly help the problem. It wanted to, but it was too bogged down with its own internal bureaucracy -- called "User Account Control".
But it broke too many hardware devices, and the security protection was nominal. It was slow and sluggish and sales plummeted. Until Windows 7 came out, many had suffered with the operating system, while many had reverted back to XP. The lucky ones hadn't upgraded at all.
Ahh, the Furby. Something I remember well from my childhood. While the fluffy 'robotic' toy was reactive and incredibly well formed for its time, they were sold in absolute mass. But demand soon became frustration as nobody could seem to get one. Only one kid at school managed to get one for the Christmas holiday, and the rest of the class hated them for it.
The Furby's demand alone caused so many fights and arguments in families across the world. Demand was so high, and only 30 million devices were sold, that many were left disappointed and angry. The Furby soon became one of the most hated products of the late-'90's because practically nobody could get one.
I eventually got one for my 18th birthday -- nearly ten years late.
The N-Gage never really fit anywhere. It wasn't quite a phone -- because you had to hold it sideways as though you were holding a giant, half-eaten Jaffa cake to your head, and they weren't quite games consoles either, sporting the tiniest of screens. Granted, they were popular amongst the community, but the community barely hit the million mark.
Less than 5 million devices were sold around the world. Though it had Tomb Raider as the popular ported game for the time in MMC-card format, and played excellently I might add (I owned one when I was 15 years old), it was surpassed by other handheld gaming consoles like the Nintendo DS and the PlayStation Portable. Games were also locked to the device, leaving many gamers angry at Nokia's single-device policy.
Its cost alone at $299, back in the day when money was tight, led to its early demise.