This "article" just recycles the same tired myths PC gamers have refuted and disproven for almost two decades now. There may have been some truth to them fifteen years ago, when a good gaming system would set you back over $1000 and designers had to deal with a variety of GPU chips from various manufacturers with no support.
Now a frugal builder can update his rig for well under $500 (that's CPU/MB/RAM and a new GPU) and only if the system is really old. And with only two GPU manufacturers providing top-tier support to the big developer studios, getting a specific game to run on -your- rig isn't a tenth of the hassle it used to be. Say what you want about Micro$oft, Win7 is a smooth as butter OS for PC gaming. Are there occasionally patches and bugs? Sure, but as consoles have started to approach the power and capabilities of low end PCs we've seen these same issues crop up there as well, and often patches are available faster for PC Gamers because those fixes don't have to go through the byzantine approval system of PSN and Xbox Live.
You've chosen a particularly bad example to try and make your case. Skyrim will run under specs just slightly better than Oblivion did in 2006, so most PC gamers won't even need an update (Heck, even my retired parents have updated their computer since 2006!). So for no additional investment we get access to all the mods and improvements that will surely spring up within a few weeks of Skyrim's release. Once the HD texture packs are released, we'll get to play a much more beautiful, and more playable game and we'll spend less on the game than the console kids.
Why would we willingly spend more to limit our experience when consoles aren't predicted to last more than another cycle or two? Madness. You're playing on your big screen TV? Big whoop. Me too and I have a better control system to do it. Thanks for the suggestion but no thanks. I'll stick with my PC.
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