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madison

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Khronos Group (who run OpenGL API Development) in co-operation with a consortium of Hardware and software companies brought out the WebGL development framework. A formative set of API's to harness their OpenGL ES 2.x API's in bringing 3D hardware Acceleration to the web via any browser.

At the same time Google was working on O3D plugin for their browser. Google has the jump on the browsers and companies in developing an even faster 3D engine than the concept in development at Khronos Group. So far they are the only ones actually doing anything.

They invited the entire web community in to set down some standards before this. Now that nobody has stepped up to challenge them, they've rightly applied for patients on their O3D Plugin. So it's two separate issues!

One is standardization for WebGL hardware acceleration of web based applications. In their case, that mean Cloud Based. The other has to do with Patents on O3D and some other Web API's to enable Chrome OS to operate via their Cloud and remote authentication procedures based on their Dalvik VM!

So in a nutshell: Standardization for WebGL and Patents for their O3D (and other Web API's)!



http://avencius.nl/content/3d-without-browser-plug-ins-webgl
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