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@Zorched I dunno.... I was anxiously waiting for this one until the reviews of the pre-release version started surfacing and revealed some glaring weak spots.

I'm not so concerned about the type of humor in it. My issue is that the original encouraged the player to think creatively. Set up decoys of yourself strategically, for example, or blow something up so the wall crumbles and reveals something behind it. Explore around and click on objects to see what hidden thing Duke will do with them.

This game, by contrast, sounds pretty limited - and with 14 years of newer technology since the original? I'd expect the exact opposite! The fact he can't hold more than 2 weapons at a time? Lame. The lack of complexity of the levels themselves (even when they look great, visually)? Lame. And frankly, the price-tag of $60? Lame too. I'm REALLY tired of being expected to pay that much for a new game release. Hollywood can dump $40 million dollars or more into making a movie release, but I don't have to pay more than $15-20, tops, to own a copy on DVD to watch whenever I like. Why can't the same be said for video games? Heck, even $35 or $40 I'm ok with, but $60 is over the top except for the RARE exception of a game. Duke Forever isn't it.
ie8 fix

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