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This was Nokia's first dual touch-and-type device, designed primarily to bridge the gap between the two kinds of devices that were emerging at the time of its launch in 2010. But it didn't come with multi-touch capabilities and the screen resolution was the same as the old Nokia Series 40 devices -- 240 x 320 pixels. However, the device came with Facebook and Twitter applications and boasted a 5-megapixel camera -- at the time it was rare among low- to mid-end smartphones -- and contained powerful for-the-time hardware to keep the device ticking over.
While many devices with a physical keyboard nowadays offer the touch-and-type capability, such as the BlackBerry Bold 9780, at the time many found it confusing, as you would have to literally touch-and-type. You couldn't use one or the other, and many found this too complex. Plus, Nokia's implementation of the dual-input methods left little to be desired.
Nokia's first dedicated gaming phone, released in 2003, sported a brand new design that allowed users to navigate menus and play games in landscape mode. Able to play at the time groundbreaking games such as the original Tomb Raider, the device's 176 x 208 pixel screen was one of the brightest and color-dense displays seen on a mobile device at the time. It also included an MP3 player, downloadable content and a USB port. It was the first Generation Y-focused phone for those who wanted to show off to their friends.
The drawback was that the device had to be held vertically and on its 90-degree edge -- which made anyone actually phoning anyone look like an idiot, frankly. (I can say that: I owned one, and was regularly called an "idiot" at school for looking ridiculous calling people... at least I hope that was why.)
Nokia N-Gage QD
A significant upgrade to the original Nokia N-Gage, it was released in 2004, about six monthsafter its predecessor. The design was smaller and the keys were easier to play games with -- such as moving around in first-person mode. The phone included faster hardware but the same display resolution and color range to maintain backwards compatibility. The headset speaker also shifted to the top-right of the device, so dialing a number in one's right hand and placing it flat to one's ear made the owner look less like a 'pillock.'
Why QD? It was as though random letters attached to the end made the device somewhat more appealing. According to a Nokia spokesperson at the time, the "QD" didn't actually stand for anything.