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About Libe Goad
Contributing Editor to ZDNet.

    Texas native Libe Goad resides in New York City and has spent the past decade covering technology and video games for publications including Blender, PC Magazine, Bust, Seventeen and Sync.

    Libe is currently the Editor-in-Chief of AOL's award-winning Games.com group, covering the growing social and casual games industry. Previously, she reported on consumer technology news for PC Magazine and other Ziff Davis properties and was the Editor-at-Large for gaming enthusiast site HappyPuppy.com. In 1999, Goad founded the one of the first women-targeted gaming/technology websites, GameGal.com.

    A semi-regular TV talking head on CNBC, Bloomberg News, ABC, CBS, NBC and others, Libe has been named one of the 50 Most Influential Games journalists by Next-Generation, and has served as a judge for Spike TV's VGA awards, the E3 Game Critics Awards, and Independent Games Festival Awards.

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Disclosure

Libe Goad

In the interest of full disclosure, I am a full-time editor for AOL's Games.com, where I run a website that covers some of the same content that appears here.

Biography

Libe Goad

Texas native Libe Goad resides in New York City and has spent the past decade covering technology and video games for publications including Blender, PC Magazine, Bust, Seventeen and Sync.

Libe is currently the Editor-in-Chief of AOL's award-winning Games.com group, covering the growing social and casual games industry. Previously, she reported on consumer technology news for PC Magazine and other Ziff Davis properties and was the Editor-at-Large for gaming enthusiast site HappyPuppy.com. In 1999, Goad founded the one of the first women-targeted gaming/technology websites, GameGal.com.

A semi-regular TV talking head on CNBC, Bloomberg News, ABC, CBS, NBC and others, Libe has been named one of the 50 Most Influential Games journalists by Next-Generation, and has served as a judge for Spike TV's VGA awards, the E3 Game Critics Awards, and Independent Games Festival Awards.

  • Google 'Zerg Rush' and let the game begin

    If you head to Google today and search for 'Zerg Rush,' you’ll get the appropriate search results and soon find your page bombarded by an onslaught of 'O's that will eat away at your results.

    Blog posts | April 27, 2012 7:47am PDT

  • Green gaming for Earth Day

    It’s hard to argue about the evils of gamification when it’s being used to inspire people and corporations to act responsibly, whether that’s to improve your waistline, learn basic...

    Blog posts | April 22, 2012 3:17pm PDT

  • Gesture control -- from Kinect games to Samsung Smart TV

    The first really major consumer hardware application for gesture control was Microsoft's Kinect. This high-tech camera accessory plugged into an Xbox 360 to add gesture and motion control, as...

    Blog posts | April 18, 2012 5:34am PDT

  • Nike Fuelband’s quest to 'turn every day into a game'

    The Nike+ FuelBand has appeared on my radar several times from several sources over the past few weeks. In each case, this high-tech exercise-tracking wristband has so inspired the people who...

    Blog posts | April 1, 2012 2:31pm PDT

  • Draw Something seems to be onto, well, something

    Unless you've been hiding out under a rock (and even then) chances are you're at least aware of the hit new mobile/social game called Draw Something. From casual game-maker OMGPOP (now...

    Blog posts | March 22, 2012 4:39am PDT

  • Zombies, Run for iOS turns your workout into a real-life action adventure game

    It doesn't matter where you run. It doesn't matter how fast you run. It doesn't matter how far you run. Just run. That’s the slogan for the new Zombies Run app for iOS, an adventure game of...

    Blog posts | March 17, 2012 11:28am PDT

  • BadgeVille rolls out gamification SDK for iOS, Android

    If you’ve been thinking, “Hmm, how can I gamify my mobile apps?� -- BadgeVille purports to have the answer. Today, the company officially releases its Mobile Software Development Kit for...

    Blog posts | March 6, 2012 9:00am PST

  • It's game on for iPads in NYC taxis

    A recently approved proposal to allow iPads to be installed in NYC taxis offers some very interesting possibilities, putting what may be the world's most popular game-playing gadget potentially...

    Blog posts | March 3, 2012 3:00pm PST

  • Gamification Summit 2012 promises new 'inspirational format'

    The conference entirely devoted to the topic of using game-like mechanics to enhance real life is back, and will be held in San Francisco June 19-21. The three-day conference, called The...

    Blog posts | March 3, 2012 2:45pm PST

  • Game makers play the Kickstarter game

    Over the past week we’ve witnessed a fascinating phenomenon in games. Double Fine, a game developer run by lauded game maker Tim Schafer (Secret of Monkey Island, Psychonauts), asked fans to...

    Blog posts | February 19, 2012 1:02pm PST

  • Gamification: Still a bad word

    Bring up the word ‘gamification’ to many game makers and you’ll get a common response -- a facial expression that’s similar to what you might have after accidentally stepping in dog...

    Blog posts | February 12, 2012 12:06pm PST

  • Gaming is still the Wild West, according to this ex Zynga programmer

    In one of those rare, only-on-the-Internet moments, an anonymous former Zynga employee has opened the floodgates, speaking in great detail about his experiences, both good and bad. The...

    Blog posts | February 7, 2012 4:02am PST

  • What's your Super Bowl gameplan?

    To be honest, I have a lot more interest in the high-profile Super Bowl commercials than the Super Bowl itself. But football is, under all the money and hype, still a game, and the natural...

    Blog posts | February 3, 2012 5:47am PST

  • Trend alert: Hidden Object Games

    Spending much of my time delving into the trends driving social and casual games, it's worth noting a slow-burn development that may be of use to gamification developers. The once lowly Hidden...

    Blog posts | February 1, 2012 5:17am PST

  • If Microsoft is considering dropping points, shouldn't you?

    So many game mechanics rely on proprietary points systems, especially gamification plays that involve collecting or loyalty card programs. Is the humble 'point' a needless level of abstraction?

    Blog posts | January 24, 2012 1:00pm PST

  • Why Pinterest is killing it, while your gamification lags

    The best gamification ideas usually come from just outside the traditional game space (and typically not from gamification 'experts' who are too busy adding badges and points to everything...

    Blog posts | January 24, 2012 8:39am PST

  • Xbox 360 mashes up games, live TV, social media, and more in a major update

    New Xbox 360 dashboard software update further blurs the line between games, television, and social networking

    Blog posts | December 6, 2011 8:59am PST

  • What gamification can learn from the holiday season's biggest games

    Adding game-like elements to your product or service isn't just about slapping a badge notifications all over everything. The key metric should always be to actually create an experience that...

    Blog posts | November 20, 2011 6:38pm PST

  • How will Facebook's newest changes affect gamification?

    If you're at all interested in the world of social and casual games, and the gamification of social media, the stream of major and minor changes from Facebook over the past week or so has got...

    Blog posts | September 26, 2011 3:48pm PDT

  • The Gamification Summit hits New York, September 15-16

    You can tell gamification is becoming a more and more mainstream trend when people start having specialized conferences and trade events for it. The latest is called simply the Gamification...

    Blog posts | September 15, 2011 6:03am PDT

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