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Speaker: You are -- you are clearly on record, that stereoscopic imagining, dual cameras, 3D imaging is going to be everywhere.
Speaker: Yeah.
Speaker: Do you fundamentally believe this will occur in a year, in a decade? Take us through how your -- you've essentially popularized it at a level that no one has done before.
Speaker: Right.
Speaker: So who's going to now make it a volume thing? How's it going to happen to my television? Why will all the cameras have two lenses, that sort of thing?
Speaker: Right. Well, we see in 3D. It's how we see the world, and so much of our world right now is about screens, about monitors, and how we interact with data, how we -- you know, we sit at screens all day long, and then we go home and for our relaxation, we watch screens. So this is -- you know, I mean, it's our lives. So this creates --
Speaker: In our case, we sit in front of screens and relax while we're typing.
Speaker: Yeah. Yeah, exactly. Sometimes multiple screens.
Speaker: That's right.
Speaker: So if you can -- if you can find a way to fundamentally rewrite the contract between human beings and their visual media, then I think that's something that is compelling. So, you know, I went down that path, and to me, there are no barriers to a 3D ubiquity in five to ten years. I think a big breakthrough will be when it comes into the home, which initially will probably be driven by sports and gaming, but also, you know, it could be episodic, you know, broadcast programming and so on as well. the sets are there. The consumer electronic companies jumped out in front of it and got the sets out there. There's -- I think there's a couple of million of them that shipped just this year. Right now, there's a dearth of content, so the content providers have to catch up, which means the -- you know, the networks have to start programming in 3D, and they're already coming to the various 3D content makers and saying how do we do this? Right? And so we're working with different networks in terms of how to get them up to speed in converting their product. It's all a little bit ahead of it right now because I don't think -- you know, the big breakthrough is going to be when its an autostereoscopic display that you can have in the home on a 50 or 60-inch monitor, and you don't --
Speaker: What does that mean?
Speaker: It means you don't need the glasses.
Speaker: Okay.
Speaker: So I think --
Speaker: And how does that work, technically?
Speaker: Well, we're about four to five years away on that for a number of reasons. so much of the energy of display making has gone into higher frame rates, and now we're up to 240 hertz, and we'll probably go higher than that. And that's great for 3D with glasses because it's a time-series display, left eye, then right eye, the left eye. But --
Speaker: Right. Yeah. For those how don't -- basically you see one image, then another image -- there's a polarizing lens, which is what those glasses are.
Speaker: Right. Or sometimes in LCD, shutter glasses. Yeah, there's different ways of doing it, but what they need to go to is more pixels in the actual image matrix, in the actual area array because they need to be able to decode to different viewer positions.
Speaker: Yes.
Speaker: Because right now, you could have people in different positions wearing the glasses and the decoding is down by the glasses. Take the glasses away, you got to have sweet spots. And those sweet spots subdivide the total resolution on the screen. So there's breakthroughs in resolution. There's breakthroughs in actual display manufacturing that have to happen before we can have big displays for multiple viewers in the home. But I think when that happens, then it's going -- because small -- like laptops, laptops are here now. Laptops are a single-user paradigm for the most part, and so that's easy. That's already available, and smaller devices as well. so you know, as resolution comes -- and these are Moore's Law-governed things. As resolution comes up, it'll just naturally evolve.
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==== Transcribed by Automatic Sync Technologies ====













