Which smartphone platform should developers aim for?

July 30, 2009, 3:46pm PDT | Length: 00:04:51
For start-ups without a lot of time or money, is it smarter to develop for the iPhone first or the Android OS? Panelists at the AlwaysOn Summit at Stanford discuss the pros and cons of each platform. With 65,000 apps available, the iPhone may be the most popular smartphone, but that also means that many more apps can eclipse yours. Panelists include Purnima Kochikar, vice president of the Nokia Community and Developer Forum; Dorrian Porter, CEO of Mozes; Simon Khalaf, CEO of Flurry; and moderator Mark Newhall, co-founder of IdealWave Solutions and INmobile.org.

Transcript

Which smartphone platform should developers aim for?

>> Given that entrepreneurs have relatively scarce resources which platform should they develop for first and why? I think I know Bart's answer and probably Matt's but maybe we'll start with Dorian. Which platform?

>> Yeah I mean I think as we look. We started with mobile messaging, text messaging, voice messaging we do some mobile web and we're releasing our first application using the iPhone. It's the easiest, you know most popular ubiquitous thing we can do and I think second just from a pure convenience sake it is a very valley centric view and we're US focus company we would look to Android again for more convenience. When we think about updating applications and we think about a user base that is going to have to upgrade their own applications or if we submit upgrades to the application we have to get that approved and then you know just track our user base across multiple platforms that are gonna have to upgrade, we have to chose the ones that are just gonna be easiest for our limited resources, and where we also see the uptake cause I think I appreciate the point which is why we focused on mobile messaging for the first couple of years because smartphones are not adopting that fast but what you do see with smartphones is that's where the opportunity is and as the advertising and gaming takes off and those markets take off you know its gonna be smartphones that bring us there so you know as you invest into that that's the place that current money is and where future money will be.

>> Sure Sam.

>> I will say definitely the iPhone first but I would not discount Android. I mean for 2 reasons. One of them is we know they're doing well, I mean they're doing very well, but Apple is doing phenomenal so that it could synch with the growth of Android but they're still on 1 device they're gonna increase that. The other issue is it's much easier to be discovered on Android, I mean iPhone you have 65,000 applications so there's 64,999 reasons for you not to be discovered. It's easier to be discovered on Android and it's land grab and great applications like the 1 Bart builds will be successful on the Android as well. A 3rd platform would be you know kind of like almost dips almost to an insignificant numbers which is Blackberry, what the hell is going on with these guys. I mean get your act together. So I think they need to do something to improve the the ecosystem and open that platform because they do have a lot of penetration. Granted it's a more of professional device but I think they have a big challenge to catch up with the iPhone. Palm is too early to tell so but again I mean the big question comes what about Symbian. If you're looking at the broader market and large media companies they are asking us about Symbian support but if you look at the developers it's the eyes of the middle class. I mean we used to think you know the EA's of the world and you know Namcose assumed spelling and what have you would be the big players, they're not. It's the eyes of the middle class and those folks are not gonna focus other than the iPhone and the Android. But I think there will be consolidation that'll be the concept of a publisher. I think Matt is that are you investors in NG inaudible

>> Right there will be the rise of a publisher that takes on developers under their wings, give them money from them, give them marketing distribution and those guys will think of a broader platform statue. So I think it'll go iPhone first, Android, then Symbian then they make decisions about Windows Mobile, Blackberry and what have you.

>> Hermina assumed spelling what do you think?

>> Well you know my answer laughter right. It's a loaded question but that being said if you want to be truly practical, I believe you start somewhere, you try it out, you find out where to scale. My invitation is consider inaudible everyone a scale and if you look at a lot of the developers you know in our developer program we have 3 layers, we have just people who are developers, and we have 4 million registered users globally and interestingly about 20%, 19% are in the United States about 40 some % are in Europe and 30++ and you can do the math are in Asia. But when you look at people who are in our tiered programs where we actually gave a lot of hand holding, help them with actually getting to market and you know picking up business models etc which is called the launch pad, and the next year which is called the Pro it's completely skewed the other way around. 55% are in the US and these are mostly people who have tried the other program but now are really looking for international growth and development. There's no better company who can help you there, who can help you make choices because think about it, the I you know what do you call picking of resources, building an app, getting it to an app store is just one part of it. Figuring out how you get to larger markets and what do you do is the other part and that's where we can help.

==== Transcribed by Automatic Sync Technologies ====

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Talkback Most Recent of 6 Talkback(s)

  • All of them...
    You should develop for all of them, and keep competition alive. Help all platforms innovate, and make more money for yourself, all at the same time.
    ZDNet Gravatar
    BigTipper
    3rd Aug 2009
  • limited resources
    As great as it would be to be able to develop for all platforms
    simultaneously, doing so costs significantly more money, and takes a
    great deal more time. You have to employ extra people for each
    platform, including testers, as well has purchase development units and
    software. Developing code for multiple platforms and error checking and
    testing takes significantly more time.
    If you only have a limited amount of resources (which is actually most
    companies) as stated in the original question, it simply isn't possible to
    develop for all platforms simultaneously, as much as one might wish to.
    ZDNet Gravatar
    DeusExMachina
    4th Aug 2009
  • RE: Which smartphone platform should developers aim for?
    I think Software providers like Microsoft or Apple needs to address compatibility of their programming platforms to the most popular mobile platforms is not the same development platform and mobile platform, how about having .NET development on Windows Phone, iPhone, Android based, Symbian based etc, that will make everyone focus on what they should care about: Mobile hardware providers invoate on hardware, Mobile OS providers innovate in OS features, and Development Platform providers focus on development features, so the consumer will be happier to chose a combination of hardware, os and application features in the way they most like it and everyone has a win win however for that to happen there should be more open standard on how a hardware provider would be able to let any OS provider install their OS on any hardware, any Development platform providers then make porting of the same platform to different OSes just like .NET to Win to Linux to Any hardware on PCs or just like most recently Mac on any hardware PCs however since there is not an standard in phones (like there was on PCs and that's why PCs has been here for around 30 years keeping the same basic model just upgrading the way components interact and technology they use) however PC model has been the most succesfull standard in all history becasue everyone can make business with anything a PC can offer from hardware to software seamlessly, so I think firs things first, we need a standard Phone mode, who says me? lol, I think is feasible now because of today technology in hardware like Intel's Atom imagine you can upgrade your phone processor no matter what brand it is just like if it were any HP or Dell computer, cool uh? or upgrade it's memory, in that way I think Windows Mobile has made better progress than any other platform to be installable on more variety of devices than any other however the hardware mess stops Microsoft to expand, so I think also developing on all of them is just a waste of time and resources I think specialization would be better just like in PC world you can choose to be a .NET, Java or PHP developer, anyway in my opinion I would chose always Windows Mobile development since it's the only platform that is really consistant across PCs and Mobiles, and for me that's a win win, well java is too but the platform is a mess from pc to phone to phone to PC
    ZDNet Gravatar
    keoz
    10th Aug 2009
  • RE: Which smartphone platform should developers aim for?
    I'd start with the Pre. they are _starving_ for apps. If successful on the Pre I'd port it to Android, Windows Mobile and iPhone (not necessarily in that order)
    ZDNet Gravatar
    pwn0tr0n
    14th Aug 2009
  • Until Apple releases a complete SDK and a proper management app, forget it.
    The fact that third-party apps still can't sync with the computer just eliminates so many potentially valuable applications.

    Then there's the continued attempt to manage all apps and data on a handheld computer with a JUKEBOX APP.

    Until Apple addresses these two problems, the iPhone will not come anywhere near its potential.
    ZDNet Gravatar
    dgurney
    16th Aug 2009
  • ZDNet Gravatar
    7keypad
    16th Aug 2009

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