EA.com's editor-in-chief and blogger Jeff Green has used Twitter to publicly criticize Command & Conquer 4's DRM mechanism.
The DRM mechanism baked into Command & Conquer 4 is very similar to that used by Ubisoft uses in the PC games Assassin's Creed 2 and Silent Hunter 5 in that it requires an always-on connection to the DRM servers. If that connection drops, the game shuts down and your progress is lost.
Green's first Twitter post highlights the weakness of the DRM mechanism, going as far as calling it a "fail":
Booted twice--and progress lost--on my single-player C&C4 game because my DSL connection blinked. DRM fail. We need new solutions.
Next he gives buyers a warning:
The story is fun, the gameplay is interesting and different at least--but if you suffer from shaky/unreliable DSL--you've been warned.
Finally, he talks of adjusting expectations:
I think if we think of C&C4 as an "online-only" game--which it basically is--then maybe we'd adjust our expectations accordingly.
It seems that DRM has come to the point where the only folks inconvenienced by it are those people who have paid for the game and are trying to enjoy it.
Great business model ... NOT!