Oculus to purchase Pebbles Interfaces

California-based virtual-reality manufacturer Oculus has entered into an agreement that would see the Facebook-owned company acquire Pebbles Interfaces.

Oculus VR has entered into an agreement to scoop up Israeli-founded Pebbles Interfaces in a deal that sources have told The Wall Street Journal is worth around $60 million.

Pebbles Interfaces has been working with custom optics, sensor systems, and algorithms to detect and track hand movement for five years, Oculus said in a blog post.

"At Pebbles Interfaces, we've been focused on pushing the limits of digital sensing technology to accelerate the future of human-computer interaction through micro-optics and computer vision. We hope to improve the information that can be extracted from optical sensors, which will help take virtual reality to the next level," said Nadav Grossinger, CTO of Pebbles Interfaces.

"We've always believed visual computing will be the next major platform in our lifetime, and we're excited to join the Oculus team to achieve that vision for the future."

Pebbles Interfaces is the latest addition to the Oculus portfolio, joining the likes of Xbox 360 controller designer Carbon Design. The Seattle-based industrial design and product engineering team was acquired by the three-year-old virtual-reality business for an undisclosed amount in June last year.

In July, Oculus acquired networking middleware systems provider RakNet, and began open sourcing its C++ class library as part of the deal.

Oculus then saw the addition of Nimble VR, 13th Lab, and one-man motion-capture band Chris Bregler in December.

In May this year, Oculus also acquired computer vision team Surreal Vision, a three-man team focused on real-time 3D scene reconstruction.

Oculus was itself purchased by Facebook in March last year, for approximately $2 billion.

At the time of the acquisition, Facebook founder and CEO Mark Zuckerberg said that while mobile is the platform of today, his company is getting ready for the platforms of tomorrow.

"Oculus has the chance to create the most social platform ever, and change the way we work, play, and communicate."