Where consumers spend their money online - video games grew 60% in one year

Product CategoryGrowth, YTYTotal Retail Category (Excludes Travel)6%Video Games, Consoles & Accessories60%Furniture, Appliances & Equipment52%Sport & Fitness40%Event Tickets18%Flowers, Greetings & Misc. Gifts14%Home & Garden6%Consumer Electronics (excluding PC Peripherals)1%Computers, Peripherals & PDAs0%Apparel & Accessories-2%Toys & Hobbies-3%Jewelry & Watches-11%Music, Movies & Videos-29%Source: comScore

Product Category Growth, YTY
Total Retail Category (Excludes Travel) 6%
Video Games, Consoles & Accessories 60%
Furniture, Appliances & Equipment 52%
Sport & Fitness 40%
Event Tickets 18%
Flowers, Greetings & Misc. Gifts 14%
Home & Garden 6%
Consumer Electronics (excluding PC Peripherals) 1%
Computers, Peripherals & PDAs 0%
Apparel & Accessories -2%
Toys & Hobbies -3%
Jewelry & Watches -11%
Music, Movies & Videos -29%
Source: comScore