What Pokemon Go taught us about AR
Tonya Hall talks to Dr. Ross Finman, AR strategy lead at Niantic, to learn more about the driving forces behind AR growth and the technology limitations that companies are working to overcome.
Tonya Hall talks to Dr. Ross Finman, AR strategy lead at Niantic, to learn more about the driving forces behind AR growth and the technology limitations that companies are working to overcome.
Tonya Hall sits down with Pete Billington, co-founder of Fable Studio, to talk about his experience with virtual beings and the value they bring to storytelling.
Nicole Lazzaro, CEO of XEODesign, sits down with Tonya Hall to talk about AR and VR, including ethical VR user experience issues, rules a VR interface must follow, and different ways to design the user interface for AR.
Vicki Dobbs Beck, executive in charge of ILM xLAB at Lucasfilm, speaks with Tonya Hall about the differences between pure VR and mixed reality within storytelling.
Tonya Hall and Ebbe Altberg, CEO of Linden Lab, talk about the platform and capabilities that social VR has for entrepreneurs.
Danny Goel, CEO and orthopaedic surgeon, clinical associate professor UBC Department of Orthopaedic surgery, explains how gaming technology is being integrated into the medical training industry.
Tracy McSheery, founder and CEO at PhaseSpace, talks to Tonya Hall about the different ways that VR can be used to transform a community.
ZDNet's Tonya Hall talks to Annie Harper Drake, founder at Equal Reality, about ways to reach more trainees through VR than with traditional training methods.
Marcy Boyle, CEO at Hot Bit VR, talks with Tonya Hall about the improvements to VR shopping, along with the benefits that 5G and new headsets will bring.
Diane Wang, lead user experience designer for AR/VR at Google, tells Tonya Hall about the process and benefits of transforming AR/VR to a multi-user experience.