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SimCity servers stalled; launch was a complete disaster
There's nothing like cranking out a new game to play for the first time, especially if you've been waiting months — years, in some cases — for its release. Unfortunately for millions of SimCity fans, they were forced to wait a little bit longer, and then some.
Because SimCity was cloud-run and server-based, a platform shift away from previous games, the sheer number of users overwhelmed the back-end systems. Gamers weren't even able to log in half the time, and those that were part of the select and lucky few could barely do anything when in game-play mode. In some cases, large amounts of their created cities were lost, according to user reports.
Users lambasted the game's maker for requiring an Internet connection to play as a result of the connection catastrophes. And when the city-making game landed on the Mac, many weren't surprised when they themselves suffered a similar stuttery state of affairs.
Image: Electronic Arts (via CNET)
Samsung sparked sexism storm at Galaxy S4 show
"Tone-deaf and shockingly sexist," former CNET executive editor Molly Wood described Samsung's launch of its flagship Galaxy S4 smartphone in March. It was by all accounts an hour-long parade of stereotypes and awkward references that felt like the Korean giant was surreptitiously slapping us all gently on the backside while telling us not to "worry our pretty little heads" about the whole thing.
Somewhere in there, a phone was announced. It was hard to spot, truthfully. Critics and supporters alike panned the event, and Samsung was forced to issue an apology. Twice, in fact. Because only days later, the phone maker's South African subsidiary paraded scantly-clad women on stage under the notion that's what half the world's population (and Samsung's demographic audience) are interested in seeing.
Image via CNET