Who's working at Apple?

Who's working at Apple?

Summary: The number of employees at Apple rose about 50 percent during the past year, according to the company's 10K report. And a look at Cupertino's job postings boards showed slim pickings.


Who’s working at Apple?vThe number of employees at Apple rose about 50 percent during the past year, according to the company's 10K report. And a look at Cupertino's job postings boards showed slim pickings.

Todd Bishop at TechFlash pointed to the employment figures in a blog post.

Employment at Apple has risen nearly 50 percent during the past year, according the company's annual 10-K report, filed this morning with the Securities and Exchange Commission. The numbers amount to a boom in employment at the company, although they could raise questions about whether the company might need to cut back if it's ultimately affected by the economic downturn.

The maker of the Mac, iPhone and iPod reports that it had the equivalent 32,000 full-time employees as of the Sept. 27 end of its fiscal year, plus another 3,100 temporary workers, according to this morning's filing. That compares with 21,600 full-timers the previous year, plus 2,100 temporary workers back then. (See last year's filing here.) A year before that, in 2006, the company had a mere 17,787 full-timers and 2,399 temporary workers.

Looking at Apple's job listings, there were few areas posting "hot" jobs, except for Apple Store, iPod engineering, Mac hardware engineering, Software Engineering, and what Apple calls Retail, which are merchandising and training products aimed at the Apple Store and other segment channels.

Here are two jobs at Cupertino that sounded interesting:

Mac Systems Product Architect

The Mac Systems Product Architect is responsible for leading Apple’s next-generation Macintosh product architectures spanning portables to servers. Candidates must have intimate knowledge of leading-edge computer architecture plus possess significant implementation experience to help guide appropriate product decisions. Experience in VLSI, hardware systems, and operating systems is a must, as is the ability to interface well with cross-functional teams internally and externally as future product architectures are defined.

eLearning Architect

Job description: Research eLearning technologies and designs for Apple Retail Training. Create a coherent vision and development plan for eLearning that takes into account the technical and organizational constraints. Innovate, innovate, innovate - in order to achieve measurable learning outcomes that are meaningful to our business. Develop or lead the development of prototypes that can be used to test different approaches. Partner with contractors to integrate prototypes into existing eLearning framework. Manage relationships with vendors if necessary. Lead analysis/prototype sessions with corporate partners and leaders in the field. Lead user review sessions with prototypes. Positive partnering approach. Teamwork: humility, easy to work with, inspires others. Ability to prototype

Benefits look solid.

Topics: Apple, CXO, Enterprise Software, Hardware, Legal, Software, IT Employment

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  • The good & bad of working at Apple today

    First the bad: You've got to be very good.
    Good at delivering at a high standard - as
    high as Steve Jobs sets. You need to be
    able to work long hours when needed and
    you need to be able to work well with
    people in other areas, like Jonathan Ive.

    The good news? Apple has a huge cash
    holding and won't need to cut R&D during
    tough financial times. They can actually
    increase R&D when things are bad in
    order to be ahead of the game when times
    improve. You don't need to be in high
    tech to know jobs are going to be cut in
    every industry so Apple can be a safe
    haven in these times.

    That safe haven is demonstrated in the
    two job postings. Apple is expanding its
    OSX world. Maybe the iPhone and touch
    are good examples of this expansion.

    They also want to boost eLearning, which
    may focus on internal training, but include
    other areas like Apple University.
    Expansion when others are contracting is
    possible because of their cash holdings.

    I'm not in IT, but I did work for two
    companies during my life that ran out of
    cash and I sold retail systems in a territory
    that suffered a huge drought when all of
    my prospects were serving wheat growers.

    Cash is good, even if you have to meet the
    standards set by Jobs & Gang.
  • Retail requires hoards

    The simple fact is that most stores are
    open 7 days per week and usually about
    12 hours each day except Sunday.

    As Apple has expanded their retail base,
    their need for people to staff the stores
    has increased enormously.
  • You need to clarify

    Is the increase in retail, or in the product development and production side? Or both?
  • RE: Who's working at Apple?

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