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Apple's new review guidelines: Thoughts on fart apps

By | September 12, 2010, 8:00pm PDT

Summary: Do Apple’s new App Store review guidelines inadvertently confirm some of the worst suspicions developers have about the company’s review process? And is Apple CEO Steve Jobs, who famously wrote Thoughts on Music and Thoughts on Flash, now giving us Thoughts on Fart Apps?

Apple CEO Steve Jobs doesn’t blog much, but when he does, his words command attention. Last week, Apple published new App Store review guidelines. The seven-page document is unsigned, but some astute Apple observers argue that it’s one long Jobs blog post. Yes, the same Steve Jobs who famously wrote Thoughts on Music and Thoughts on Flash is now giving us Thoughts on Fart Apps.

There’s no question that Steve Jobs approved every word of Apple’s new App Store review guidelines. Do those guidelines inadvertently confirm some of the worst suspicions developers have about the company’s review process?

That’s an important question. With Google making huge gains on its Android platform and Microsoft aggressively wooing developers for its upcoming Windows Phone 7 platform, Apple suddenly has formidable competition and is under pressure to be more friendly to developers. One result of that pressure is that they have finally released guidelines explaining how the App Store review process works. Well, sort of.

The guidelines themselves are only available to registered Apple developers, and they’re written more like a blog post than an SDK. Jon Gruber, an astute observer of Apple and its politics, says, “This new document is written in remarkably casual language,” and he offers this speculation: “Much of the introduction sounds as though it were written by Steve Jobs.”

Indeed, the introduction to those guidelines spells out what Apple wants developers to keep in mind when submitting an app, starting with a bulleted list of “some of our broader themes.” Here is the second item on that list:

We have over 250,000 apps in the App Store. We don’t need any more Fart apps.

That’s objectively true. I just looked in the App Store, where a search for fart turns up 772 apps sprawling over five pages. One of those apps, called Animal Farts, boasts in its approved App Store listing: “If you like iFart or Pull My Finger you will love this application.”

That app was published by Graynoodle LLC, which was founded by one Phillip Shoemaker. Ironically, Shoemaker is Apple’s Director of Applications Technology and ”runs the App Store process,” according to a story published last month by Brian X. Chen of Wired.com. (An earlier post at Valleywag has more salacious details about Shoemaker and a tweet from his personal account confirming his role in the app store process. Valleywag has an interesting follow-up as well.)

So just how helpful are the new review guidelines? It’s worth reading Gruber’s uncharacteristically lengthy post on the subject at his Daring Fireball blog. He quotes the following bullet points, taken directly from that same set of “broader themes” in Apple’s documentation and addressed directly to developers:

  • If your app doesn’t do something useful or provide some form of lasting entertainment, it may not be accepted.
  • If your App looks like it was cobbled together in a few days, or you’re trying to get your first practice App into the store to impress your friends, please brace yourself for rejection. We have lots of serious developers who don’t want their quality Apps to be surrounded by amateur hour.
  • We will reject Apps for any content or behavior that we believe is over the line. What line, you ask? Well, as a Supreme Court Justice once said, “I’ll know it when I see it”. And we think that you will also know it when you cross it.

Some of those items are repeated in the formal section of the guidelines. For example, under the Functionality heading, Sections 2.13 and 2.14 say:

  • Apps that duplicate apps already in the App Store may be rejected, particularly if there are many of them
  • Apps that are not very useful or do not provide any lasting entertainment value may be rejected

If I were an iOS developer, those guidelines would drive me to drink. My app has to be “very useful” or have “lasting entertainment value,” in the opinion of an anonymous reviewer. It has to look like it was created by a “serious developer” and has to be a “quality app,” whatever that means. And it can’t contain any content or behavior that crosses a line that is completely undefined.

And what is a would-be App Store merchant to make of section 10.6?

Apple and our customers place a high value on simple, refined, creative, well thought through interfaces. They take more work but are worth it. Apple sets a high bar. If your user interface is complex or less than very good it may be rejected.

So, even if I write a perfectly adequate, functional interface for my useful app, it might be rejected because it’s “less than very good”? Really, Apple? Really?

I used to live in a community where the homeowners association had similarly arbitrary design guidelines. Building and landscaping plans had to be approved by a committee that was infamous for its inconsistency. Eventually, architects and landscapers began trying to second-guess the committee so they could get through the process on the first try and not have to do expensive revisions. Even then, half of them guessed wrong, especially if they weren’t part of the good ol’ boy network of builders who ran the community. That’s what Apple’s review process reminds me of. I do not envy developers who have to make a living in a world like that.

This is the bullet point that was most telling, though:

  • If your app is rejected, we have a Review Board that you can appeal to. If you run to the press and trash us, it never helps. [emphasis added]

That first sentence is completely reasonable. Fair, even. The second, however, is an extraordinary (and unintentionally revealing) admission. No, it says in the unmistakable voice of Steve Jobs, Apple’s process is inconsistent, and yes, dammit, there’s a personal component to it. Do not piss us off or we just might figure out a reason to reject you. And, conversely, if you keep your mouth shut and don’t publicly criticize us, maybe we’ll look more kindly on your submission.

Page 2: How paranoid should developers be? –>

Topics

Ed Bott is an award-winning technology writer with more than two decades' experience writing for mainstream media outlets and online publications.

Disclosure

Ed Bott

Ed Bott is a freelance technical journalist and book author. All work that Ed does is on a contractual basis.

Since 1994, Ed has written more than 25 books about Microsoft Windows and Office. Along with various co-authors, Ed is completely responsible for the content of the books he writes. As a key part of his contractual relationship with publishers, he gives them permission to print and distribute the content he writes and to pay him a royalty based on the actual sales of those books. Ed's books written prior to fall 2011 have been distributed by Que Publishing (a division of Pearson Education) and by Microsoft Press. As of November 2011, Ed is a partner in the independent publishing company Fair Trade Digital Exchange, which exclusively publishes his books.

On occasion, Ed accepts consulting assignments. In recent years, he has worked as an expert witness in cases where his experience and knowledge of Microsoft and Microsoft Windows have been useful. In each such case, his compensation is on an hourly basis, and he is hired as a witness, not an advocate.

Ed does not own stock or have any other financial interest in Microsoft or any other software company. He owns 500 shares of stock in EMC Corporation, which was purchased before the company's acquisition of VMware. In addition, he owns 350 shares of stock in Intel Corporation, purchased more than two years ago. All stocks are held in retirement accounts for long-term growth.

Ed does not accept gifts from companies he covers. All hardware products he writes about are purchased with his own funds or are review units covered under formal loan agreements and are returned after the review is complete.

Biography

Ed Bott

Ed Bott is an award-winning technology writer with more than two decades' experience writing for mainstream media outlets and online publications. He's served as editor of the U.S. edition of PC Computing and managing editor of PC World; both publications had monthly paid circulation in excess of 1 million during his tenure. He is the author of more than 25 books on Microsoft Windows and Office, including the recently released Windows 7 Inside Out.

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RE: Apple's new review guidelines: Thoughts on fart apps
FAULKNE 13th Oct
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Contributr
Any developers out there?
Ed Bott 12th Sep 2010
I'm interested in hearing from developers on any of the three major mobile platforms. What matters to you most?
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spin
banned from zdnet 13th Sep 2010
@Ed Bott
i would argue, money matters the most to developers, hence they are on the platform that has the most consumers willing to pay for apps and has the strictest anti-pirating measures. i guess that's the reason the majority of apps is developed for iOS (more than 250.000) and most of them are not free (contrary to the android market where more than 60% of apps are free, amateurish garbage).
@banned from zdnet - amateurish as in "looks" or "performance" or both? Plenty of Apple store apps are not perfect either, due to shoddy AI in certain games and imperfect 'virtual physics' in others...
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Yes.....
LazLong 13th Sep 2010
@banned from zdnet

Developers want to make money and yes Apple/iOS is a great platform.
but # of apps is not that important as long as it/they have the ones you want & need.

Smart devs can still make money on free to user apps. If you want to specialise to only one platform, iOS is as good as any.....but why limit yourself.

All systems have their "qualities", advantages & shortcomings, real & perceived, for both the developer & user.........
@banned from zdnet

"...60% of apps are free, amateurish garbage".
You have statistics to back up this assertion?


"90% of Science Fiction is crud; but then, 90% of everything is crud" - Sturgeon's Revelation
@Ed Bott Offering refunds would be the most effective to control crapps (crap apps). I guess Jobs never really trusted the market or the customer
@essin - Actually, I think Microsoft is taking the right approach with thei Marketplace: All applications published on the marketplace MUST offer a free trial version. It's up to the developer whether they limit the trial by time, depth or any other metric, but a free trial version is required.

This way users get to try-out apps BEFORE they commit money.
@essin

De-Void has an interesting point. The developer of "Replica Island", which is an excellent game made by a Google developer, did a careful study of the Android market before releasing his game. He noticed that almost all of the most downloaded games had free trial versions available.
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Three? iPhone, Android, and ...
x I'm tc Updated - 13th Sep 2010
@Ed Bott

I guess #1 should be Symbian, which would make iPhone #2 and Android #3, but you clearly don't mean that. Blackberry? WinMob? Are we going by App catalog size? In that case, I believe that Palm's application catalog is, at this point, the third largest with close to 5,000 apps in the mainstream and beta catalogs, so do you mean webOS? Just who is your number 3?
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Contributr
Windows, of course
Ed Bott Updated - 13th Sep 2010
@jdakula

A lot of developers still sell apps for the Windows Mobile platform, and I expect there to be a very large developer base for Windows Phone 7 as well.
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@ED Somehow I knew you'd say that?
LazLong 13th Sep 2010
Again I'm wondering what you mean when you say "top three".
Current marketshare (handset/devices sold, platforms in use)?
Most Apps?
Most Developers/development?
or something else

If those recent/current Gartner #'s (marketshare) are somewhat accurate, the list for 2010 looks like:

#1 Symbian at 40.01%
#2 Android at 17.7%
#3 RIM at 17.5%
#4 iOS at 15.4%
#5 a tie between Windows Phone & Other at 4.7%

yes things will change and WP will be some where in the top 6?
@Ed Bott I'm a developer on android. There are a few things that really matter to me. The first is choice of language. While this one isn't immediately apparent on Android, if you can compile something to a binary using GCC you can in turn use it on Android through the NDK. In addition, if you can write an interpreter for something in Java or C you can use it on android (hence a mono/.NET toolkit for android).

That's really a specific application of my overarching thoughts on development. I think freedom is the most important aspect. I value my right to be able to do whatever I feel like to my device and write whatever sort of app I want. The android market is partially curated, however, where android stands apart is its ability to run non-market apps and the ability to have third party markets. I think that's an important aspect because it means Google can't shut you out because you write an app that competes with one of theirs. I think the freedom that's afforded to developers not only promotes a better community, but also promotes better free market outcomes.

The other big thing I really care about in the iPhone developer agreement is the blanket NDA. It makes it impossible for developers to organize amongst themselves and form a community (legally anyhow). It also makes it impossible to have community supported opensource apps because you can't discuss development.

All-in-all the big thing I care about as a developer is freedom. Freedom to do as you like with your hardware, freedom to develop what you'd like, and freedom to talk about the process in any way that you choose.
@Ed Bott

I'm working on developing games for Android. My first thought in this was not making money.
What matters absolute most to me is creative freedom.
Yes, I very much want to make money selling apps. Which is why I'm focusing on making the games I work on as high quality as I can, so they will stand out from the crowd and become popular. I don't want to sell one copy of an app for a thousand dollars. I'd be happier selling a thousand copies of an app for one dollar, each. And the latter is a much more achievable goal Yeah, maybe I'm stupid, but as I said, making money's not my top priority. Doing what I love and having other people appreciate my work is more important.
KAKKOII Ne~~ Yamacchan with the dog how cute ~~~ ;_; hermes bag
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RE: Apple's new review guidelines: Thoughts on fart apps
DannyO_0x98 Updated - 12th Sep 2010
Gruber's post was generally the same length as any of his other essays. When he writes his essays, some are longer and some are shorter. Most of his posts are call-outs to other's writings and for those he keeps his comments terse. Click the "Archive" link to view the items he originates. While the App Store piece is the longest of the month, a mid-August piece called "January Jones" looks longer. The App Store and approval process has been a topic of interest at Daring Fireball for a long time, and he has criticized Apple about process opacity and delays.

Frankly I'm not sure what your point is with tonight's essay. What gets in and what doesn't is now a bit more clearer, but, frankly, Apple is very brand aware and anything that embarrasses it is going to get yanked. That might be the way to read advice about going to the press. You make Apple look bad gratuitously and they are going to say "Out of the pool."

It's their store and it never was and never will be a flea market, excepting future anti-trust agreements which would occur only if all the other capable phone manufacturers somehow tank the sector. So far, they all have adapted well, with the arguable exceptions of Nokia and RIM, who are still selling, my aspersions nonetheless, lots of units.

But, sure, whatever. Apple's App Store is a SCARRRRRRY place. Be-waaaaaaaaare.

Software development is risky. Arbitrary decisions by Apple are yet one more factor on the side against developing for its phones. Market size, including iPad and iPod Touch, is a factor to weigh against the downside. Getting in the app store is a first step, then you got to market. Make your choice. Do your thing. Commercial software development is not for the faint of heart.

Incidentally, I go by the rule the thing is by who puts their name on it. If Steve Jobs didn't put his name on it, it was by someone else. I'm sure Jobs approved it and approved the informal nature of the writing. I'm also sure the attorneys gave it a thumbs up as well and may have called for changes in the drafting process. Somebody has to keep an eye on restraint of trade rules and regulations. I wouldn't read anything in particular about the form, except, thank God, it wasn't written from lawyer to lawyer. That's a breath of fresh air and I would expect a little bit of applause - not a lot - from the working small-shop coder.
@DannyO_0x98
The fact that an application may be rejected simply by being "less than very good" is not something a developer wants to hear. Especially if it's their first time developing for iOS.
@Zc456 - in a "free market", wouldn't anything be allowed for sale and the "market" to decide what would be right or not?

Apple certainly isn't "free" for one thing...
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@HypnoToad72
Then developers might as well not be "free" ether. Well, better get the lock pick cause I'm jailbreaking.
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given the number of iFart apps
A.Lizard 13th Sep 2010
Apple needs to purchase the defunct company that put together the iSmell technology. Yes, there is a technology that starts with "i" Apple does not own.

They were trying to sell a hardware peripheral that would release scents on command. Oddly enough, I am not joking, the technology is for real.

Unfortunately, the company got caught when the dot.bomb went off and the investors went chicken. So it can probably be acquired for fire sale prices. This would be a perfect addition to the next-gen iPad and iPhone devices.
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Apple Elitism: Discrimination
Dietrich T. Schmitz, ~ Your Linux Advocate 13th Sep 2010
Do what you want, but only if I deem what you do is acceptable.
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Apple wants a worthwhile app store
HollywoodDog 13th Sep 2010
@Dietrich T. Schmitz, Your Linux Advocate ... where every application is actually useful for something, and not just a parking lot for ten million junk apps.
This is the value of a closed system. Apple isn't going to reject quality, useful apps.
@HollywoodDog Yeah, but the user should have the freedom to choose what they'd like to run. Maybe some things aren't immediately apparent to the reviewer. One of the policies in the app store is directly designed to be anticompetitive, you can't compete with Apple applications.. If I wrote a better media player the free market wouldn't get to decide.

The value of the closed system is quickly eclipsed by its lack of free market outcomes.
@HollywoodDog
Apple isn't going to reject quality, useful apps.
Just what have you been drinking?
They will
They have
They will continue to do so

whoa!
@HollywoodDog

Yes they will.

Are you so lazy, or so mentally incompetent, that you can't decide for yourself what apps are worth acquiring and which are not? Do you need daddy Steve to pick and choose what apps to make available for you to choose from?

Are you lazy, or afraid of free market capitalism?
@Dietrich T. Schmitz, Your Linux Advocate ???? This is the first thing I have read by you that makes sense. Are you all right?
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LOL
Dietrich T. Schmitz, ~ Your Linux Advocate 13th Sep 2010
@bvonr@... nt
@Dietrich T. Schmitz: Yep, that sounds like what you've been advocating here for a long time now!
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By this story
Cylon Centurion Updated - 13th Sep 2010
250,000 apps is starting to sound less impressive. I wonder how much more of that number is useless apps.



One word: Cydia wink happy
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There are many Apps, but there are few genuinely useful ones
Dietrich T. Schmitz, ~ Your Linux Advocate Updated - 13th Sep 2010
@NStalnecker

On my now aged Nokia N95
Fartsoundboard
Lightsabre
DivX Movie Player
Youtube Movie Player
Fring
Nimbuzz
Skype
Skyfire
Joikuspot
Mail for Exchange
Nokia Ovi Mail
Nokia Maps (Voice guided for car and walk)
Putty (ssh secure shell)
RDM+ (remote rdp terminal service)
VNC+ (remote vnc)
Opera Mini

There are tons of genuinely 'useless' apps even for Nokia in the Ovi portal so it would stand to reason that 'on average' the junk apps should be segregated and pushed to the back intentionally.

Nokia does vet apps but the degree to which they moderate the quality of said apps is less so.

Anyhow, there will always be 'fringe' apps that one should expect to see.

Where you draw the line on that becomes a matter of what is 'patently offensive'. Most people recognize such apps when they see them.

Nokia support all manor of development tools and their newest line of phones support Flash 10.1 and HTML5.

Why Apple has made such strictures on what tools developers can use has become an issue (can you say antitrust?) and so now they are relaxing their previous stance.

Incredible.
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What exactly is the problem?

Should someone spending a week creating an unoriginal app aimed at the lowest common denominator be granted as much shelf space as a developer who genuinely puts in the effort to create a quality product?

It's hard enough to have one's apps found amongst the background noise created by fart apps and the sounds of pimple poppers as it is; I believe it's a wise move by Apple to limit further submission of these less desirable offerings in favor of software that actually provides value for money to the consumer.

The only way the platform will enjoy continued success, especially in the face of increased competition from Android and Windows Phone, is to present Apple customers with polished, innovative applications that are actually worth spending hard earned money on. Every time an end user downloads a rough, unfinished app that provides 5 minutes of entertainment, they become increasingly disillusioned in the App Store experience - this hurts the entire developer community by producing a more skeptical and reluctant customer base.

And if you are biting your nails to the quick while your app is in review, maybe there is good cause for it: if you have so little faith in your product standing on its own merits, then maybe it, or you, aren't quite ready for submission. Either spend more time testing and refining your product, or wake up and realize that unless you yourself have taken the time to gain an appropriate level of skill and understanding of the platform that you will not, and should not, enjoy the same level of success as developers who actually have put in the time and effort to educate themselves about the platform's strengths and limitations. And no sooner than you would pay full freight for a meal cooked by a first time chef, or a a haircut from a first time barber, should you expect consumers to fork out for anything you make while you are still learning app development.

Either that, or maybe you realize, deep down, that your submission, conceptually, just isn't that strong. In that case, maybe learn to cut your losses and when to get out and return to the drawing board. One of the most important steps in software development, or indeed any product development, is to be able to honestly appraise if there is a genuine market for an idea early on. There's a simple internal test for this: ask yourself, and answer guilelessly, "Would I pay money for this?" - all too often I think the greed of new App Store developers blinds them to the fact that what they are trying to sell has no actual value. If you wouldn't drop money on it yourself, then why should you expect anyone else to? If you can't come up with something that is "very useful" or having "lasting entertainment value", then of course you aren't entitled to a reward. The same people grumbling against the wording of the new guidelines on those terms are most likely the first who would (and rightly so) scream until they were blue in the face if the carton of milk they buy is sour or the bread they bought went stale a day after purchase - should apps be held up to a lower standard than even simple staple foodstuffs?

Following the well publicized success of a handful of developers early on in the App Store's life, a virtual gold rush of would be software tycoons descended upon it under the mistaken belief that an app, any app, approved would become a money printing machine. In amongst every man, his dog, and the dog's vet having dreams of quitting their day jobs and making money on the app store far too many have failed to pause for a minute and realize that not everyone is actually capable of coming up with solid ideas for apps, nor capable of acquiring the skill set needed to be professional level software developers.

I can't help but feeling the app store has become analogous to would be journalists turned to blogging: they all believe they have something of value to broadcast, but few have much to say of any interest, even when the price is free.
@vongibbon

It's a specious argument. Perhaps the former shouldn't have the same shelf space as the latter, but what determines how much shelf space each gets? At a retail, per your metaphor, that's determined by what's selling the most. With Apple being the only store available (due to antitrust practices), "shelf space" is not determined by consumer demand as it should be, but by what bug crawls up a particular bureaucrat's bum on a given day.

I'll decide what's a useless, poorly made, or offensive application, and I will spread the news far and wide, and if my opinion is common, those apps won't make any money, and the developers will either stop making apps or improve their quality. Welcome to free market capitalism.
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There are ways to complain
HollywoodDog 13th Sep 2010
and ways not to. You can complain about a rejection without trashing Apple in the press
@HollywoodDog

And you can trash Apple in the press without complaining about a rejection.

So long as Apple gets trashed, I'm happy.
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Ed Bott's Microsoft Report
jorjitop Updated - 13th Sep 2010
Nothing good to say about Microsoft?
It is well known that Apple has put more emphasis on aesthetics than Microsoft and Linux, though both are catching up. You are right that Apple's guidelines are vague (I was going to say vaguer, but then we have no guidelines from Microsoft and Google) and undefined. But, this is often an effective way to prevent end-runs around more precise rules.

Anybody that uses Apple products, and has for a length of time, understands the general limits that are described and will conform to them. Those that have not, will have to learn, or just write for Android and Win Phone 7.
@jorjitop

It's well-known? Gee, it's news to me.

Please cite the source of this revelation. Did Apple become more or less concerned with Aesthetics after it adopted OSX, a Unix OS, and started copying the eye-candy found in Linux distributions?
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Try a more original headline, Bott.
frgough 13th Sep 2010
disgusting body humor apps are not unique to Apple. It's just the latest guilt by association technique used by the crowd who feel emotionally threatened by the company
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Contributr
Ahem
Ed Bott 13th Sep 2010
@frgough

The term is right there in the introduction to the new review guidelines. Second item on the list, in fact. And the director of the App Store actually wrote one of those apps.

Your knee-jerk defensiveness is showing.
@Ed Bott
Just a typical apple user. they tewnd not to read everything, tend not to understand, and they just like shiny new things that Steve tells them what they can do with and when.Guess he should have read before posting.
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@Ed Bott

Hey Ed, ever try a 1992 Apple PowerBook 180? Makes Win 3.1 look pretty shabby. Plus, I can still buy batteries for it. New batteries. Can't. Touch. This.

On a more serious note, I hate the way the shiny-things lovers always buy Apple. They make us honest, quality-loving Mac users look bad.

Btw, how's Win7 doing? For the "Microsoft Report" I'm not seeing a whole lot of exciting MS news.
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To me it's not so much a knee jerk reaction
Pete "athynz" Athens Updated - 13th Sep 2010
@Ed Bott As it is an objection to a smear campaign. I think this is what you are referring to: But in fact, as Chen shows, three of Shoemaker's seven apps went onto the app store weeks after his employment began, according to dates gleaned from Shoemaker's Twitter accounts and from the iTunes profiles of his apps. In one case, a Shoemaker app was published over a month after Shoemaker started work at Apple; in two other cases, they were published nearly three weeks after his work began.

Note these are PUBLISHED dates, what information is there on the submittal dates? With Apple's approval process I'd venture to say all of the apps were likely submitted prior to Shoemaker starting there.

I always find it amusing that the Apple Haters always find a way to bring up the plethora of fart apps available in the Apple App Store like any of the app sources of their platform of choice don't have any of those type of apps... Don't get me wrong I think that Apple's policy is as convoluted as Obamacare but still this stuff on Shoemaker seems to be nothing more than petty nitpicking. And right now I'm very doubtful of anything coming from Gawker Media... I think they are still ticked about the whole iPhone 4 prototype theft issue and are at best biased.
@RevolutionEagle,

Ever try a circa 1992 Amiga A3000, which made Apple products look like the overpriced crap they were?
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Apple = the worst bits of Microsoft, Adobe
ALISON SMOCK 13th Sep 2010
I'm sympathetic to Apple's desire to keep app quality high. Software quality has always tended to be higher on the Mac, because garbage apps wouldn't sell enough copies on the much smaller platform to justify the development costs. But with iPhone being the market leader (in installed share if not in sales), Apple is now in the position that Microsoft found itself -- attracting all sorts of amateurs who litter the marketplace with junk.

But this Apple idiot's Twitter feed is very different -- and destroys any sympathy I had for Apple. You simply cannot curse out people like that when you're a representative of your company. You can say they're wrong, you should explain why they're wrong -- but you cannot call them names.

In fact, it reminds me of Microsoft back in the 1990s. Back then, Microsoft employees were incredibly arrogant -- they'd show up to trade shows, wander around the booths, and bash other company's products right in their face. You simply can't do this kind of crap when you're an 800-pound gorilla. Even if you're right, you can't do that.

Microsoft changed its policies dramatically after the antitrust lawsuit. If you read the Internet Explorer team blog, for example, you'll see all sorts of provocative crap in the comments (Micro$oft this, Internet Exploder that). They just never react to them. That's the right way to handle it.

I'm also reminded of another company that's very much in today's news. Adobe. Their employees go around cursing out customers (literally) on their own forums.adobe.com. It's bad enough when some idiot does it on his own Twitter feed -- but to let them do the same thing on your own support forums? What kind of impression does that give of your company's lack of respect towards your customers? When Apple was fighting with Adobe on Flash, I just watched the thing in amusement and was like: "They deserve each other. Neither of them has grown up yet."
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agreed
banned from zdnet 13th Sep 2010
@stebidri
this apple employer should be fired asap. at least it wasn't on an official company blog like at adobe. to my knowledge there hasn't been an incident like this with apple before (do you know others?). this guy has to go, he is damaging the company's image.
@stebidri - the PERCEPTION is that apps are of higher quality.

I'd love to see benchmark apps of CS5 on both Mac and Windows, now that both versions are 64-bit. I know other Adobe apps run much faster on Windows (hence my using Boot Camp and Windows 7 more and more often...)

iTunes is rubbish on both OSes, especially if you're importing music from CD that the iTunes library has no information about. Manual entry is as tedious as DOS (or even punched cards) as far as I'm concerned.

Try reinstalling Logic Studio when you notice a bunch of sample files magically vanished... the installer is garbage.

Both companies are replete with examples of poorly-made apps, arrogance, and the rest.
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@HypnoToad72 ...especially if you're importing music from CD that the iTunes library has no information about I've had no issues with that - I managed to use iTunes for Windows to import more than a few CDs from local bands and had no problems at all - I had to do some manual entry but that is to be expected with any sort of music importing program that has no information on the CDs...
Seeing that it's rather difficult to find apps in the App Store, censorship isn't what's needed: a redesign of the App Store is what is needed. If the App Store were selling things in a competitive environment, it would be bankrupt already.

The iPad is my first experience using Apple, and although it has some nice features, on the whole, it's much worse than WinTel - because, by locking out competition in Apps, Apple has no reason to innovate their own problem App: the store. In addition, a good 'department' would be a 'test apps' area, all for free, where the apps only have to meet the basic no-pr0n and doesn't crash the iPad criteria; this would encourage additional developers.
@steward39

BINGO!

If people are having trouble finding quality apps that they want in the store, the store needs a better directory and a review system.
I want useful, professional, usable apps not junk. Farts, burps are junk among others. Poor interfaces by inexperienced developers who haven't read Apple's interface/usability guidelines or any other are unwelcome. Apps pretending to be free then charge to unlock features without disclosing that fact in the description are unwelcome. Good for Apple for trying to maintain the high standards that made it's products the most consistent, easy to use, aesthetically pleasing on the planet.
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@milkanonlb
"Farts, burps are junk among others." The store is full of this kind of junk. That's not the problem. The problem is that some are "good and usefull" and meet all requirements (especially when written by "the director of the App Store"). Apple (and Mr. Jobs) are control freaks. The approval process seems to be very inconsistent. How do you tell which fart apps are ?very useful? or have ?lasting entertainment value.? I like Apple products. My family has three iphones plus an ipad but that doesn't make me blind to the facts. I wade through the crap to find apps that are useful to me. I see a lot of knee jerk defense of Apple here.
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Posts like this...
dragosani 13th Sep 2010
@Joe Dufflebag

prove to me that the more customers Apple gets the weaker the "reality distortion field" gets.

Apple creates some great products. I have never been interested in any of them simply because of the lock-in. Which in my view is far worse than anything Microsoft has ever attempted. However, I see how Apple has changed the markets and see the value of that for consumers. Competition is always a good thing.

The best thing in my personal opinion is to let the market decide. Test apps to make sure they do not crash the device (iPad or iPhone) and reject apps that are spyware. All the rest should be approved and categorized by Apple. Put in parental control filters so the consumer can block unsuitable apps. If you want to nudge people into the best apps have an "Apple's Picks" or "Steve's Picks" section.
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