Sony creates own holodeck with PlayStation tech

By | December 3, 2011, 5:20pm PST

Summary: Three-part video spots combine projection mapping, props, live actors, sea monsters, and more to hint at potential of immersive augmented reality.

Sony Europe has teamed up with London-based Studio Output and Marshmallow Laser Feast to shoot three remarkable video spots to promote the “immersiveness” of movies rented or purchased from the PlayStation Store.

Using a variety of props, live actors camouflaged in Lycra, motion-tracking and projection-mapping software, and a PlayStation Move motion controller, the shots create a realistic, holodeck-like environment that must be seen to be believed.

Moreover, the videos were shot in one take and relied exclusively on visual tricks. There was no editing or post-production work, so everything you see is a convincing optical effect.

Studio Output speculates that the immersive imaging technology could one day evolve into an augmented reality experience where users don glasses with images overlaid onto real objects in their environment.

(via Engadget)

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Christopher Jablonski is a freelance technology writer.

Disclosure

Chris Jablonski

Christopher Jablonski has no business relationships, affiliations, investments, or other actual/potential conflicts of interest relating to the content posted so far on this blog.

Biography

Chris Jablonski

Christopher Jablonski is a freelance technology writer. Previously, he held research analyst positions in the IT industry and was the manager of marketing editorial at CBS Interactive. He's been contributing to ZDNet since 2003.

Christopher received a bachelor's degree in business administration from the University of Illinois at Urbana/Champaign. With over 12 years in IT, he's an expert on transformational technologies, particularly those influential in B2B.

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RE: Sony creates own holodeck with PlayStation tech
Hamed.O 30th Dec
I think Sony used Kinect to produce the scene! Didn't they?
actor's point of view. To him he is laying flat on his chest on a box that had a coffee tablet projected onto it.

We may not see it while he is fliying, yet he can still feel it and see it himself.
That's neat, what computer and software did they use for the backgrounds in the first one?
the mime at the end of #3 is a total gangster X-D
Wow. It was you could almost NOT see the strings attached to the fruit in the first one.
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Mimes littering the unemployment landscape will now have jobs.
I think Sony used Kinect to produce the scene! Didn't they?

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